Roma (Occupied)
The Eternal City.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
Ancient Capital
Building Name Roma (Occupied) |
Level Name dei_main_city_ROME_4 |
Building Chain Ancient Capital |
Building Level 4 |
Create Time 16 |
Create Cost 12600 |
Require Resource Marble |
Require Technology Improved Material Transportation |
Effects
+6 artillery on walls (this_region)-10 food (this_region)
+40% wealth from all sources (regions_in_this_province)
1518 wealth from subsistence (this_building)
+5 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+6 artillery on walls (this_region)
Ostia: +400 wealth (trade) (this_building)
Campus Martius: [[col:green]]Barracks (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
(Eas_Ballista_Bastion)
Field Artillery
(Eas_Scorpion_Bastion)
Fixed Artillery
(GAR_Afr_Garrisoned_Spearmen)
Spear Infantry
(GAR_Afr_Local_Horse_Skirmishers)
Missile Cavalry
(GAR_Ita_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Ita_Citizen_Javelinmen_Foreign)
Missile Infantry
(GAR_Ita_Town_Guard_Foreign)
Spear Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (afr_mer_axemen) Qadosh'ba (Ethiopian Axemen) These fierce soldiers fight with the heaviest of the infantry. They wield large double-bladed axes and fight as powerful shock infantry. They wear a mail vest and leather greaves in addition to a long tunic. Fighting without helmets or shields, these men crash into an enemy line ferociously, using their large stature and raw power to push through enemies with reckless abandon. |
|||||||||||||||||
200 | 1224 | 1224 | 56 | 13 | 25 | 42 | 10 | 20 | 55 | |||||||||
2 |
Melee Infantry / Hoplite/Pike Infantry / (afr_mer_hoplites) Yam Suph Gora (Red Sea Hoplites) These hoplites are mostly Hellenic colonists who were drawn to the Erythraian Sea coast. Their aspis has no bronze coating, relying on elephant skin instead. |
|||||||||||||||||
200 | 957 | 957 | 30 | 9 | 20 | 60 | 10 | 20 | 50 | |||||||||
3 |
Melee Infantry / Melee Infantry / (afr_mer_light_melee_inf) Bilit'ti Sayif (Ethiopian Swordmen) These swordsmen are equipped only with helmets and shields, as body armor would just burden a soldier in the hot climate. They are elite troops, and can be expected to fulfil their role as assault infantry as long as they are properly used. |
|||||||||||||||||
300 | 713 | 713 | 38 | 11 | 19 | 56 | 4 | 20 | 40 | |||||||||
4 |
Melee Infantry / Spear Infantry / (afr_mer_medium_spearmen) Dill'e Gora (Ethiopian Spearmen) These men are equipped with spears, shields, and helmets the quality of which might change depending who is levying these troops. |
|||||||||||||||||
300 | 808 | 808 | 33 | 9 | 15 | 71 | 8 | 20 | 50 | |||||||||
5 |
Melee Infantry / Spear Infantry / (afr_mer_spearmen) Gora'ba (Meroe Spearmen) Armed with javelins, spear and shield, these troops can skirmish and face enemy infantry in melee. They already know that they are superb hunters and warriors, and do not need to prove their skills to anyone by attacking impetuously! |
|||||||||||||||||
300 | 506 | 506 | 28 | 9 | 14 | 54 | 3 | 20 | 45 | |||||||||
6 |
Melee Infantry / Melee Infantry / (afr_mer_tribal_warriors) Kulus Bomani (Kushite Painted Warriors) The tribal warriors from the Kushite kingdom are described by Herodotus as half-painted in vermillion and white. They are fierce and versatile, used mostly as heavy skirmishers, fighting with clubs, axes and short spears. |
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300 | 576 | 576 | 39 | 11 | 20 | 60 | 1 | 20 | 60 |
Disqus |
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