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Military (Equipment) Buildings




Military (Equipment)

Quartermaster
Craftmans' Quarters
Siege Workshop
Military (Equipment)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Quartermaster Military (Equipment) Level 1
Quartermaster
An army needs weapons as well as warm bodies.
4 1200 50 wealth from manufacturing (industry) (this_building)
2 Craftmans' Quarters Military (Equipment) Level 2
Craftmans' Quarters
Cunning makes many things, both beautiful and dangerous.
6 3600 100 wealth from manufacturing (industry) (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
3 Range Military (Equipment) Level 2
Range
Any fool can throw. Practice means that the fool might hit home.
6 1800
4 Blacksmith Military (Equipment) Level 2
Blacksmith
The world is hammered into shape on many forges.
6 2100
5 Siege Workshop Military (Equipment) Level 3
Siege Workshop
Cunning and forethought can breach enemy walls.
10 5100 75 wealth from manufacturing (industry) (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
6 Marksmen's Range Military (Equipment) Level 3
Marksmen's Range
Expertise comes only with diligent practice.
10 2400
7 Weaponsmith Military (Equipment) Level 3
Weaponsmith
Battle is the test of quality.
10 3900
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