Qart-Hadasht (Occupied)
Heir to Phoenicia.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
Ancient Capital
Building Name Qart-Hadasht (Occupied) |
Level Name dei_main_city_CARTHAGE_4 |
Building Chain Ancient Capital |
Building Level 4 |
Create Time 16 |
Create Cost 12600 |
Require Resource Marble |
Require Technology Improved Material Transportation |
Effects
+6 artillery on walls (this_region)-10 food (this_region)
+40% wealth from all sources (regions_in_this_province)
1518 wealth from subsistence (this_building)
+4 growth per turn (this_province)
-8 public order(squalor) (this_province)
-10% mercenary recruitment cost (your_characters_in_this_province)
+1 army recruitment capacity (this_province)
+4% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+6 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
(Gre_Ballista_Bastion)
Field Artillery
(Gre_Scorpion_Bastion)
Fixed Artillery
(ind_medium_cav)
Melee Cavalry
(ind_spearmen)
Spear Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (AOR_15_Late_Libyan_Infantry) Dorkim Lybim Kbedim (Late Libyan Infantry) Formed infantry that serves as an able backbone to any army. |
|||||||||||||||||
200 | 1077 | 1077 | 36 | 10 | 11 | 77 | 12 | 20 | 40 | |||||||||
2 |
Cavalry / Missile Cavalry / (AOR_15_Libyan_Cavalry) Parasim Lebiponnim (Libyan Cavalry) Lightly armed horsemen that act primarily as scouts. |
|||||||||||||||||
120 | 898 | 898 | 15 | 90 | 9 | 7 | 30 | 10 | 22 | 34 | 2 | 20 | 35 | |||||
3 |
Melee Infantry / Melee Infantry / (AOR_15_Libyan_Infantry) Dorkim Lybim (Libyan Infantry) Levied soldiers that fight as javelin-armed swordsmen. |
|||||||||||||||||
200 | 915 | 915 | 30 | 10 | 11 | 67 | 10 | 20 | 40 | |||||||||
4 |
Missile Infantry / Missile Infantry / (AOR_15_Libyan_Javelinmen) Mitnagsim Lybim (Libyan Javelinmen) These javelin-armed skirmishers harry an enemy before the main battle is joined. |
|||||||||||||||||
175 | 361 | 361 | 15 | 90 | 8 | 5 | 15 | 7 | 6 | 37 | 1 | 20 | 25 | |||||
5 |
Melee Infantry / Spear Infantry / (AOR_15_Libyan_Levies) Mishteret Lybim (Libyan Levies) Relatively untrained citizens that are called to arms only in the most dire of circumstances. |
|||||||||||||||||
300 | 518 | 518 | 28 | 9 | 10 | 71 | 3 | 20 | 40 | |||||||||
6 |
Melee Infantry / Melee Infantry / (ind_heavy_swordsmen) Ksatriya Uttarapatha (Indian Heavy Swordsmen) They carry metal round shields and are armed with Khanda swords. These warriors make quite good assault infantry and their swords may cut through most infantry. |
|||||||||||||||||
200 | 977 | 977 | 40 | 11 | 13 | 73 | 10 | 20 | 55 | |||||||||
7 |
Melee Infantry / Spear Infantry / (ind_levy_spearmen) Sainika (Indian Levy Spearmen) Most of these warriors are dressed in their everyday clothing, which includes loincloths, skirts, and short-sleeved shirts. The majority fight bare-chested, however. Spears and shields are cheap and easy to make, and spearmen make up a large part of the melee infantry. |
|||||||||||||||||
300 | 351 | 351 | 22 | 9 | 10 | 52 | 1 | 20 | 35 | |||||||||
8 |
Missile Infantry / Missile Infantry / (ind_skirmishers) Ksipati Sainika (Indian Skirmishers) Most of these light skimishers are dressed in their everyday clothing, which includes loincloths, skirts, and short-sleeved shirts. The majority fight bare-chested, armed with daggers and throwing spears. These troops require relatively little training and financial investment, relying mostly on widespread natural skills and scant gear, while still providing some useful service. |
|||||||||||||||||
200 | 449 | 449 | 14 | 85 | 8 | 5 | 26 | 10 | 10 | 54 | 1 | 20 | 35 | |||||
9 |
Melee Infantry / Spear Infantry / (ind_spearmen) Kauntikas (Indian Spearmen) These men, armed with spears and shields, are the mainstay of the Indian infantry. Some of the warriors wear a simple armoured corselet, made from strips of hardened leather. Their spears, which they wield in an underarm position, are made of wood or bamboo, with iron spearheads. |
|||||||||||||||||
300 | 420 | 420 | 27 | 9 | 10 | 56 | 3 | 20 | 45 |
Disqus |
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