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Eastern Village (Leather) MasaesyliMasaesyli Minor Settlement (Leather) Level 2

Eastern Village (Leather)

An established village, growing by hard toil and devout effort.

Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.

Minor Settlement (Leather)

Eastern Hamlet (Leather)
Eastern Hamlet (Leather)
(rom_EASTERN_city_minor_hides_1)
Minor Settlement (Leather) Level 0
Eastern Village (Leather)
Eastern Village (Leather)
(rom_EASTERN_city_minor_hides_2)
Minor Settlement (Leather) Level 1
Eastern Small Town (Leather)
Eastern Small Town (Leather)
(rom_EASTERN_city_minor_hides_3)
Minor Settlement (Leather) Level 2
Eastern Town (Leather)
Eastern Town (Leather)
(rom_EASTERN_city_minor_hides_4)
Minor Settlement (Leather) Level 3
Eastern Village (Leather)

Building Name

Eastern Village (Leather)

Level Name

rom_EASTERN_city_minor_hides_2

Building Chain

Minor Settlement (Leather)

Building Level

2

Create Time

6

Create Cost

2100

Effects

-2 food (this_region)
170 wealth from manufacturing (industry) (this_building)
+4% wealth from manufacturing (industry) (all regions)
57 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 experience for new spies (this_province)
+1 army recruitment capacity (this_province)
25 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 African Villagers
200 African Villagers
African Villagers
(GAR_Afr_Armed_Villagers)
Melee Infantry
300 African Spearmen
300 African Spearmen
African Spearmen
(GAR_Afr_Garrisoned_Spearmen)
Spear Infantry
175 African Hunters
175 African Hunters
175 African Hunters
African Hunters
(GAR_Afr_Local_Hunters)
Missile Infantry
175 African Tribesmen
175 African Tribesmen
175 African Tribesmen
175 African Tribesmen
175 African Tribesmen
African Tribesmen
(GAR_Afr_Tribesmen)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Qala'im Maurim
Missile Infantry / Missile Infantry / (Afr_Maure_Slingers)
Qala'im Maurim
(Maure Slingers)

Even the smallest pebble is dangerous in the right hands.

175 389 389 5 165 5 20 18 7 8 32 1 20 35
2
300 Pictone Lugoae
Melee Infantry / Spear Infantry / (AOR_1_Caledonian_Levies)
Pictone Lugoae
(Caledonian Levies)

The Caledonians are a fierce people on the edge of the world. Beyond Caledonia stretches a great, empty ocean, and Caledonia itself is home to a rather isolated people. They are seemingly relics of a former era of Celtic history, they do not have great deals of iron, and so do not produce many swords. They instead fight with more practical weapons, spears, javelins, and slings. Balroae (Bal-ro-ee) are a vast number of men, of many ages and varying levels of experience. Seemingly fearless, and wild, their bodies are tattooed in esoteric spiral designs, their hair is spiked and red, and they are remarkably fearsome. They are very hardy and brave; their lifestyle demands it. Alone, a disciplined army would destroy them, but if incorporated into a more tactics minded commander, they may prove more useful.

300 391 391 24 9 15 71 1 20 35
3
175 Balroae
Missile Infantry / Missile Infantry / (AOR_1_Caledonian_Skirmishers)
Balroae
(Caledonian Skirmishers)

Inhumanly decorated, and inhumanly savage, these men are dangerous indeed.

175 412 412 14 85 7 5 18 7 6 50 1 20 25
4
300 Dorkim Garamantim
Melee Infantry / Spear Infantry / (AOR_16_Garamantine_Levies)
Dorkim Garamantim
(Garamantine Levies)

Garamantine warriors are masters of hit and run tactics. Launching raids from their oasis strongholds, they attack towns, outposts, watchtowers, and nomadic tribes. They fight first with throwing spears and javelins, but can fight in close combat when necessary with their spears and leather shields. They wear a cow skin cloak for protection from dangers on the battlefield as well as from the environment.

300 453 453 30 9 11 50 1 20 35
5
175 Qala'im Garamantim
Missile Infantry / Missile Infantry / (AOR_16_Garamantine_Slingers)
Qala'im Garamantim
(Garamantine Slingers)

Even the smallest pebble is dangerous in the right hands.

175 435 435 5 165 5 20 18 7 6 32 1 20 25
6
300 Corio Runo
Melee Infantry / Melee Infantry / (AOR_2_Britannic_Ambushers)
Corio Runo
(Brythonic Hidden Warriors)

Unexpected warriors with javelins and swords are useful to any warlord.

300 571 571 38 11 17 69 1 20 35
7
175 Corio Telamon
Missile Infantry / Missile Infantry / (AOR_2_Briton_Slingers)
Corio Telamon
(Britannic Slingers)

A good slinger is worth his weight in slingstones, many times over.

175 653 653 6 190 6 20 18 7 6 43 1 20 25
8
300 Roxolanoi Haploi
Melee Infantry / Spear Infantry / (AOR_27_Roxolani_Levies)
Roxolanoi Haploi
(Roxolani Levies)

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

300 405 405 26 9 10 58 1 20 35
9
175 Skythioi Toxotai
Missile Infantry / Missile Infantry / (AOR_27_Scythian_Archers)
Skythioi Toxotai
(Scythian Archers)

Men who cannot shoot go hungry on the steppes.

175 521 521 9 165 5 15 21 11 8 29 1 20 25
10
175 Paya Hinam Dunai Purma
Missile Infantry / Missile Infantry / (AOR_27_Subeshi_Archers)
Paya Hinam Dunai Purma
(Subeshi Archers)

These archers wear a felt helmet, leather leggings, and a thick sheepskin coat with the wool turned inside-out, and carry a recurved composite bow. The bows they carry are a larger version of the Scythian recurved composite bow, enabling them to outrange, outshoot, and outpower other steppe nomad horse archers, making these foot bowmen the ideal counter to horse archers in a stationary exchange of missiles.

175 502 502 9 165 5 15 12 11 8 26 1 20 25
11
175 Sauromatae Fistaeg Fat Aexsdzhytae
Missile Infantry / Missile Infantry / (AOR_43_Sarmatian_Archers)
Sauromatae Fistaeg Fat Aexsdzhytae
(Sarmatian Archers)

Men who cannot shoot go hungry on the steppes.

175 568 568 9 165 5 15 21 7 8 39 1 20 25
12
120 Sauromatae Fat Aexsdzhytae
Cavalry / Missile Cavalry / (AOR_43_Sarmatian_Horse_Archers)
Sauromatae Fat Aexsdzhytae
(Sarmatian Horse Archers)

These horse archers can pepper an enemy with arrows and fight off unwanted attention in close combat.

120 881 881 10 150 5 15 30 11 22 35 2 20 25
13
175 Skutjanz
Missile Infantry / Missile Infantry / (AOR_5_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
14
300 Gaizoz Frije
Melee Infantry / Spear Infantry / (AOR_5_Germanic_Levies)
Gaizoz Frije
(Germanic Levies)

Gaizoz Frije, whose name also means “Free Spears,” are composed largely of local farmers and hunters, Germanic freemen of the lowest rank, accustomed to frequent raids and tribal warfare from a young age. According to Germanic tradition, as soon as these men receive their gaizaz (spear) and skelduz (shield), they are frije (free) adults, charged with equal shares and responsibilities in the tribe. Frije also means one's own, for to belong is to fulfill the duties of being free.

300 420 420 27 9 11 60 1 20 35
15
300 Dorkim Numidim
Melee Infantry / Spear Infantry / (Num_Spear)
Dorkim Numidim
(Numidian Spearmen)

No matter how reluctant, every spearman holds the line if he wants to live.

300 385 385 24 9 10 65 1 20 45
16
60 Baggage Train
Cavalry / Melee Cavalry / (Supply_Numidian)
Baggage Train
Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns. Nomadic baggage trains gain additional global food supplies from foraging.
60 600 600 6 9 1 22 2 20 20
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