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General
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
30 Merkabim Garamantim
Cavalry / Chariot / (Afr_Chariot_Raiders)
Merkabim Garamantim
(African Chariots)

The Berber nobles and chieftains ride across the desert in large chariots from which they throw spears and javelins at their enemies. The rock art of the Garamantines depicts their chariots as being driven by two horses, which seems a realistic number.

30 1800 1800 360 26 11 22 39 10 20 55
2
100 Gldgmtk
Cavalry / Missile Cavalry / (Afr_Numidian_Noble_Cav)
Gldgmtk
(Numidian Noble Cavalry)

Trained from infancy as cavalrymen, these warriors are a powerful tool for any general.

100 1747 1747 349 15 90 8 8 45 10 31 52 10 20 65
3
200 Thugga Dorkim Numidim
Melee Infantry / Spear Infantry / (Num_Noble_Infantry)
Thugga Dorkim Numidim
(Numidian Noble Infantry)

These warlike Numidians command the respect of any who face them and live.

200 789 789 158 30 9 13 91 8 20 60
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
200 Darak Numidim
Melee Infantry / Melee Infantry / (Num_Legionaries)
Darak Numidim
(Numidian Legionaries)

Equipped in Roman style, these men are a strong, flexible fighting force.

200 1177 1177 235 38 10 11 75 14 20 60
5
300 Surby Numidim
Melee Infantry / Melee Infantry / (Num_Melee_Infantry)
Surby Numidim
(Numidian Swordsmen)

Numidian infantry may not be as reliable as the heavy infantry of other countries, but they will suffice. These men have some experience in combat, and have been equipped and trained with armaments including large leather Thureos shields, swords and throwing spears. They wear tall conical helms characteristic of Numidia and simple loose tunics which are common across Northwest Africa at this time.

300 596 596 119 34 10 11 71 3 20 55
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
6
175 Qasatim Kushim
Missile Infantry / Missile Infantry / (Afr_Archers)
Qasatim Kushim
(African Archers)

Killing enemies at a distance is always a welcome thing for a commander.

175 389 389 78 9 165 5 15 18 7 8 22 1 20 35
7
175 Mitnag'him Maurim
Missile Infantry / Missile Infantry / (Afr_Maure_Javelinmen)
Mitnag'him Maurim
(Maure Javelinmen)

Maure infantry are fast moving skirmishing troops used by the Carthaginians and Berber chieftains. They are recruited from the most western provinces of North Africa: lands known for their warriors and their unique fighting style. They are armed with javelins and a sword of North African origin, similar to the Takouba used these days by the Tuareg people. The Maures are protected by a shield made of elephant hide and by a tunic made of animal fur that they use like it was a breastplate.

175 625 625 125 15 90 9 5 30 11 11 71 4 20 55
8
175 Qala'im Kushim
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Qala'im Kushim
(African Slingers)

Even the smallest pebble is dangerous in the right hands.

175 389 389 78 5 165 5 20 18 7 8 32 1 20 35
9
175 Qasatim Numidim
Missile Infantry / Missile Infantry / (Num_Archers)
Qasatim Numidim
(Numidian Archers)

Since the earliest times, the Numidian people have fought from a distance. They ruled over the sands and mountains with slings, javelins and simple bows. When the Phoenicians came they pushed many of the nomads further into the harsh interior. The nomads soon adapted to the weapons of these outsiders and became acquainted with the composite bow.

175 693 693 139 9 165 5 15 21 9 10 45 3 20 45
10
175 Mitnag'him Numidim
Missile Infantry / Missile Infantry / (Num_Javelinmen)
Mitnag'him Numidim
(Numidian Javelinmen)

These light skirmishers harry enemy formations, and screen their own battle lines.

175 502 502 100 15 90 9 5 24 11 8 65 1 20 40
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
11
300 Dorkim Garamantim
Melee Infantry / Spear Infantry / (Afr_Garamantine_Spearmen)
Dorkim Garamantim
(Garamantine Spearmen)

The Garamantine warriors are masters of hit and run tactics. Launching raids from their oasis strongholds, they attack towns, outposts, watchtowers, and nomadic tribes. They strike first with throwing spears and javelins and, when necessary, can engage in close combat with their spears and leather shields. They wear a cow skin cloak for protection from dangers on the battlefield as well as from the environment.

300 427 427 85 27 9 15 63 1 20 55
12
200 Thugga Dorkim Numidim
Melee Infantry / Spear Infantry / (Num_Noble_Infantry)
Thugga Dorkim Numidim
(Numidian Noble Infantry)

These warlike Numidians command the respect of any who face them and live.

200 789 789 158 30 9 13 91 8 20 60
13
300 Dorkim Numidim
Melee Infantry / Spear Infantry / (Num_Spear)
Dorkim Numidim
(Numidian Spearmen)

No matter how reluctant, every spearman holds the line if he wants to live.

300 385 385 77 24 9 10 65 1 20 45
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
14
120 Parasim Garamantim
Cavalry / Missile Cavalry / (Afr_Garamantine_Cav)
Parasim Garamantim
(Garamantine Cavalry)

These men, despite their daring disposition, are light cavalry and should not be expected to break the enemy in a frontal charge. Rather, these men are best used to encircle the enemy and to chase down those who attempt to flee the battlefield.

120 960 960 192 15 90 7 5 32 9 22 50 2 20 60
15
120 Parasim Maurim
Cavalry / Missile Cavalry / (Afr_Maure_Cav)
Parasim Maurim
(Maure Cavalry)

Maure Cavalry are fast moving, skirmishing troops typically used by the Carthaginians and Berber chieftains. They are armed with javelins and a sword of North African origin, similar to the Tabouka used by the Tuareg people. The Maures are protected by a small leather shield and by a cloak made of animal fur that they use like it was a breastplate.

120 1102 1102 220 15 90 9 7 33 11 24 45 4 20 60
16
120 Parasim Numidim
Cavalry / Missile Cavalry / (Afr_Numidian_Cav)
Parasim Numidim
(Numidian Cavalry)

Almost born in the saddle, these mounted skirmishers are a fast-moving threat.

120 898 898 180 15 90 9 8 30 10 22 34 2 20 55
17
100 Gldgmtk
Cavalry / Missile Cavalry / (Afr_Numidian_Noble_Cav)
Gldgmtk
(Numidian Noble Cavalry)

Trained from infancy as cavalrymen, these warriors are a powerful tool for any general.

100 1747 1747 349 15 90 8 8 45 10 31 52 10 20 65
Chariot
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
18
30 Merkabim Garamantim
Cavalry / Chariot / (Afr_Chariot_Raiders)
Merkabim Garamantim
(African Chariots)

The Berber nobles and chieftains ride across the desert in large chariots from which they throw spears and javelins at their enemies. The rock art of the Garamantines depicts their chariots as being driven by two horses, which seems a realistic number.

30 1800 1800 360 26 11 22 39 10 20 55
Elephant
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
36 Misthophoroi Elephantes Hulaioi Liboukoi
Elephants / Elephant / (MERC_Afr_Mercenary_Elephants)
Misthophoroi Elephantes Hulaioi Liboukoi
(African Mercenary Elephants)

Mercenaries who ride to battle atop intimidating African war elephants. For the right amount of silver you can see your enemies trampled into the ground.

36 2000 1250 500 12 6 14 29 12 95 30
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
40 Ballista
Siege Engine / Field Artillery / (Afr_Ballista)
Ballista
(Stone-Thrower)

Few men live to tell their children about the impact of a ballista bolt.

40 2000 2000 400 69 435 2 34 13 18 42 8 20 45
21
40 Oxybeles
Siege Engine / Field Artillery / (Car_Cheiroballistra)
Oxybeles
(Bolt-Thrower)

A steel-tipped bolt can deliver Ba'al Hammon's displeasure over great distances.

40 1800 1800 360 39 365 2 28 11 10 29 10 20 45
Admiral
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
22
120 Assault Tetreres - Surby Afrikanim
Medium Ship / Melee Ship / (Eas_Assault_Quadreme_Afr)
Assault Tetreres - Surby Afrikanim
A quadrireme is a 39 meter long oared warship with two decks of oars, each rowed by two oarsmen. It is a useful battleship developed by the Carthaginians at the end of the 4th century BCE, but it lacks the speed and agility of lighter triremes.

(Heavy African Marines)

120 1312 1312 328 890 3 26 10 13 72 3 24 60
23
80 Trieres - Surby Afrikanim
Medium Ship / Melee Ship / (Eas_Assault_Trireme_Admiral_Afr)
Trieres - Surby Afrikanim
A trireme is a 37 meter long oared warship (galley) with three decks of oars, developed from the bireme in the 5th century BCE. Popular with Carthaginian, Greek and Roman navies, this is the main warship of the classical age.

(Heavy African Marines)

80 1188 1188 297 758 4 26 10 13 72 3 24 60
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
24
80 Trieres - Dorkim Afrikanim
Medium Ship / Melee Ship / (Eas_Assault_Trireme_Afr)
Trieres - Dorkim Afrikanim
A trireme is a 37 meter long oared warship (galley) with three decks of oars, developed from the bireme in the 5th century BCE. Popular with Carthaginian, Greek and Roman navies, this is the main warship of the classical age.

(African Marines)

80 1188 1188 297 758 4 21 9 17 62 1 24 60
25
60 Assault Dieres - Dorkim Afrikanim
Light Ship / Melee Ship / (Eas_Assault_Bireme_Afr)
Assault Dieres - Dorkim Afrikanim
A bireme is a 30 meter long oared warship (galley) with two decks of oars, thought to have been invented by the Phoenicians in the 8th century BCE. Often called a liburnia in later Roman fleets, these swift yet durable warships are excellent for boarding actions and coastal patrols.

(African Marines)

60 938 938 234 501 4 21 9 17 62 1 24 60
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
26
80 Raiding Hemiolia - Qasatim Afrikanim
Light Ship / Missile Ship / (Eas_Raiding_Hemolia_Afr)
Raiding Hemiolia - Qasatim Afrikanim
A hemiolia is a light and fast raiding ship developed in the 4th century BCE, favoured by pirates but also used by navies as a light patrol ship. It has one and a half rows of oars, making it faster and more powerful than earlier uniremes.

(African Archers)

80 688 688 172 402 4 9 165 5 31 17 9 11 46 3 21 50
27
100 Pursuit Trihemiolia - Qasatim Afrikanim
Light Ship / Missile Ship / (Eas_Pursuit_Hemolia_Afr)
Pursuit Trihemiolia - Qasatim Afrikanim
The trihemiolia is a lighter version of the trireme, with two and a half rows of oars. Developed by the Rhodians, it has been their favoured ship design for centuries and is an ideal pirate hunter, able to keep up with lighter raiding ships.

(African Archers)

100 812 812 203 585 4 9 165 5 31 17 9 11 46 3 21 50
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