Alexandria
Heir to Alexander.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
Ancient Capital
Building Name Alexandria |
Level Name dei_main_city_ALEXANDRIA_1 |
Building Chain Ancient Capital |
Building Level 1 |
Create Time 4 |
Create Cost 2250 |
Effects
-2 food (this_region)+5% wealth from all sources (regions_in_this_province)
507 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.1% All Population Classes (this_building)
+1 army recruitment capacity (this_province)
Macedonian Aristocracy: +6 Hellenic cultural influence (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
(GAR_Gre_Armed_Citizens)
Melee Infantry
(GAR_Gre_Citizen_Cavalry)
Melee Cavalry
(GAR_Gre_Citizen_Militia)
Hoplite/Pike Infantry
(GAR_Gre_Garrisoned_Hoplites)
Hoplite/Pike Infantry
(GAR_Gre_Local_Archers)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (AOR_17_Egyptian_Archers) Machimoi Toxotai (Egyptian Archers) All men serve the Pharaoh to the limits of their ability, even humble bowmen. |
|||||||||||||||||
175 | 389 | 389 | 9 | 165 | 5 | 15 | 18 | 7 | 6 | 22 | 1 | 20 | 25 | |||||
2 |
Melee Infantry / Spear Infantry / (AOR_17_Egyptian_Levies) Machimoi (Egyptian Levies) Levies are plentiful, and can stand in battle when properly commanded. |
|||||||||||||||||
300 | 562 | 562 | 26 | 9 | 11 | 66 | 4 | 20 | 30 | |||||||||
3 |
Melee Infantry / Hoplite/Pike Infantry / (Gre_Militia_Hoplites) Epistratoi Hoplitai (Levy Hoplites) Any honest citizen can take up the shield and answer to the name of hoplite. |
|||||||||||||||||
200 | 575 | 575 | 24 | 9 | 11 | 56 | 4 | 20 | 40 | |||||||||
4 |
Missile Infantry / Missile Infantry / (Gre_Slingers) Psiloi Sphendonetai (Greek Slingers) Witty slingers, and all Greeks have wit, often scratch OUCH! onto their shots. |
|||||||||||||||||
175 | 517 | 517 | 6 | 190 | 5 | 20 | 10 | 7 | 6 | 37 | 1 | 20 | 35 |
Disqus |
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