Minor Settlement (Silk) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Silk) Level 1 Barbarian Hamlet (Silk) From tiny acorns great oaks grow. |
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4 | 1650 |
+1% wealth from all commerce (all regions) 225 wealth from local commerce (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) 10 textiles (this_building) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
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2 |
Minor Settlement (Silk) Level 2 Barbarian Village (Silk) The village is the heart of the people. |
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6 | 2550 |
-2 food (this_region) +3% wealth from all commerce (all regions) 450 wealth from local commerce (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) 25 textiles (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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3 |
Minor Settlement (Silk) Level 3 Barbarian Town (Silk) Many hungry mouths are filled in a town. |
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10 | 4500 |
-4 food (this_region) +6% wealth from all commerce (all regions) 900 wealth from local commerce (this_building) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +1 army recruitment capacity (this_province) 60 textiles (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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4 |
Minor Settlement (Silk) Level 4 Barbarian Pagus (Silk) Riches grow when people work together. |
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16 | 8568 |
-6 food (this_region) +12% wealth from all commerce (all regions) 1800 wealth from local commerce (this_building) +2 growth per turn (this_province) -8 public order(squalor) (this_province) +1 army recruitment capacity (this_province) 120 textiles (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Tribute Collection Edict: +3% tax rate (this_province) Commercial Stimulation Edict: +3% wealth from all commerce buildings (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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