menu
HomeHome / Divide et Impera / Massyli (Hannibal at the Gates) / Buildings / Military (Stables) Buildings
Massyli (Hannibal at the Gates) Massyli (Hannibal at the Gates) Buildings

Military (Stables) Buildings




Military (Stables)

Animal Breeder
Exotic Animal Studs
Animal Trader
Heavy Horse Studs
Royal Stables
Nisean Stables
Military (Stables)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Animal Breeder Military (Stables) Level 1
Animal Breeder
Trade and war both demand the right animals.
4 1800 +0.3% 1st Class Citizen (this_building)
-5% provincial income (building upkeep) (regions_in_this_province)
2 Light Horse Studs Military (Stables) Level 2
Light Horse Studs
Swift horses for light cavalry to harry and chase the enemy.
6 2400 +0.5% 2nd Class Citizen (this_building)
3 Heavy Horse Studs Military (Stables) Level 2
Heavy Horse Studs
Heavy horses, bred for stamina and strength as heavy cavalry mounts.
6 2850 -2 food (this_region)
+0.7% 1st Class Citizen (this_building)
-4% provincial income (building upkeep) (regions_in_this_province)
4 Exotic Animal Studs Military (Stables) Level 2
Exotic Animal Studs
Home to all manner of exotic beasts.
6 2550 -2 food (this_region)
+0.5% 1st Class Citizen (this_building)
-4% provincial income (building upkeep) (regions_in_this_province)
5 Cavalry Stables Military (Stables) Level 3
Cavalry Stables
Fleet horses outpace and outmanoeuvre the enemy.
10 3000 +1% 2nd Class Citizen (this_building)
6 Royal Stables Military (Stables) Level 3
Royal Stables
Noble horses are fitting mounts for the best of cavalrymen.
10 3900 -4 food (this_region)
+1 experience rank(s) for cavalry recruits (this_province)
+1% 1st Class Citizen (this_building)
5 livestock (this_building)
-5% provincial income (building upkeep) (regions_in_this_province)
Requires the Copper resource (this_building)
7 Animal Trader Military (Stables) Level 3
Animal Trader
Feathers, fur or claws: all can be purchased…
10 3750 -4 food (this_region)
+0.7% 1st Class Citizen (this_building)
5 livestock (this_building)
-5% provincial income (building upkeep) (regions_in_this_province)
+1 experience rank(s) for elephant and camel recruits (this_province)
8 Arabaya Stables Military (Stables) Level 4
Arabaya Stables
The finest battle steeds require special attention.
16 4140 +1.5% 2nd Class Citizen (this_building)
9 Nisean Stables Military (Stables) Level 4
Nisean Stables
There are princes, even among horses.
16 5940 -6 food (this_region)
+2 experience rank(s) for cavalry recruits (this_province)
Conscription Edict:
-4% unit recruitment cost (this_province)
+1.3% 1st Class Citizen (this_building)
5 livestock (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
Requires the Warhorse resource (this_building)
Facebook