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HomeHome / Divide et Impera / Massyli (Hannibal at the Gates) / Units / Parasim Garamantim
Parasim Garamantim Massyli (Hannibal at the Gates)Massyli (Hannibal at the Gates) Missile Cavalry

Parasim Garamantim

(Garamantine Cavalry)

These men, despite their daring disposition, are light cavalry and should not be expected to break the enemy in a frontal charge. Rather, these men are best used to encircle the enemy and to chase down those who attempt to flee the battlefield.

Drawn from a vast area and numerous tribes, the warriors of sub-Saharan Africa were unsurprisingly diverse in appearance and culture. They all possessed long and rich warrior traditions, such as that of the Nubians and their descendants who ruled Kush, and Aksum. Despite tribal differences weapons and equipment differed only in detail: spears, javelins, bows and short swords were favoured. Relatively little armour was worn, but some tribes did employ wicker, wood or hide shields. Adornments and decorations varied greatly and some groups sported warpaint. Aethiopians in Persian service were known for painting themselves chalk white on one side and vermillion on the other, and using spears and bows of palmwood. Fighting as allies and mercenaries for Carthage, Persia, and the eastern Successors, tribesmen could be found throughout Africa and Asia Minor.

Parasim Garamantim

Unit Name

Parasim Garamantim

Main Unit Key

Afr_Garamantine_Cav

Land Unit Key

Afr_Garamantine_Cav

Naval Unit Key

pel_transport

Soldiers

120

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

960

Recruitment Cost

960

Upkeep Cost

192

Missile Damage

15

├ Missile Weapon

javelin3

├ Projectile

javelin3

├ Missile Damage

15

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

5

Range

90

Reload

0

Shots Per Minute

7

Ammunition

5

Melee Attack

32

Weapon Damage

9

├ Melee Weapon

cspear3

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

2

├ Bonus vs. Elephants

2

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

50

├ Base Defence

19

├ Shield

cshield3

└ Shield Defence

31

Armour

2

├ Armour

carm0

├ Armour Defence

2

└ Shield Armour

0

Health

20

├ Man Entity

medium_light

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_numidian_horse_spear_shield_l

├ Mount Entity

rome_horse_light

└ Mount Health

0

Base Morale

60

Abilities

Parasim Garamantim
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Flying Wedge
    The unit assumes a wedge formation that increases charge speed and bonus
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Parasim Garamantim
  • Good attack
  • Average defence
  • Low damage but average armour penetration
  • Average morale
Requires Buildings
Parasim Garamantim Lv. 0 Heavy Horse Studs
Heavy Horse Studs
(rom_EASTERN_stables_heavy_2)
Level 1
Royal Stables
Royal Stables
(rom_EASTERN_stables_heavy_3)
Level 2
Parasim Garamantim Lv. 1 Nisean Stables
Nisean Stables
(rom_EASTERN_stables_heavy_4)
Level 3