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Massyli (Hannibal at the Gates) Massyli (Hannibal at the Gates) Buildings

Trading Space Buildings




Trading Space

Trading Space
Outpost
Enclosed Settlement
Colony
Travelling Wrestlers
Wrestling Field
Game Field
Patrol Station
City Garrison
Herbalist
Academy of Medicine
Bazaar
Large Bazaar
Trade Route Hub
Trading Space
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Trading Space Trading Space Level 1
Trading Space
Open ground is an opportunity for the wise.
2 1800 +1 growth per turn (this_province)
+2 public order per turn (this_province)
+0.1% 2nd Class Citizen (this_building)
2 Outpost Trading Space Level 2
Outpost
A small outpost for your citizens to establish their presence.
6 3300 +0.5% empire maintenance (this_faction)
-4 food (this_region)
+1 public order per turn (this_province)
+0.5% 3rd Class Citizen (this_building)
-0.5% Foreigner Population (this_building)
+1% 1st and 2nd Class (this_building)
3 Travelling Wrestlers Trading Space Level 2
Travelling Wrestlers
"The first bout will commence shortly! Please conclude the betting."
6 3600 -1 food (this_region)
160 wealth from entertainment (culture) (this_building)
+4 public order per turn (this_province)
+0.5% 2nd Class Citizen (this_building)
4 Bazaar Trading Space Level 2
Bazaar
Commerce is the heart of any empire.
6 2550 +10% wealth from all commerce (regions_in_this_province)
60 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+4% tariff income from trade agreements (this_faction)
+0.3% 2nd Class Citizen (this_building)
+0.2% Foreigner Population (this_building)
5 Herbalist Trading Space Level 2
Herbalist
Herbs, knowledge and guidance from the gods.
6 2550 +2 growth per turn (this_province)
+4 public order per turn (sanitation) (this_province)
+4% unit replenishment (regions_in_this_province)
+0.3% 2nd Class Citizen (this_building)
+0.2% 3rd Class Citizen (this_building)
6 Patrol Station Trading Space Level 2
Patrol Station
Vigilance against the enemy from without and within.
6 2550 -2 food (this_region)
-2 growth per turn (this_province)
+2 security against all agent actions (attribute bonus) (this_province)
+4 public order per turn (this_province)
-5% upkeep for all land units (local armies)
+15 line of sight across borders (this_region)
+0.1% 1st and 2nd Class (this_building)
rom_building_unit_mod_garrison_defence (local armies)
rom_building_unit_mod_garrison_morale (local armies)
Bonus to garrison morale and defense in this region. (this_building)
+15 line of sight across borders (this_region)
7 Large Bazaar Trading Space Level 3
Large Bazaar
The exchange of goods and ideas benefits all.
10 4050 +5% empire maintenance (this_faction)
+20% wealth from all commerce (regions_in_this_province)
120 wealth from local commerce (this_building)
+4 growth per turn (this_province)
-6 public order(squalor) (this_province)
+6% tariff income from trade agreements (this_faction)
+0.5% 2nd Class Citizen (this_building)
+0.4% Foreigner Population (this_building)
8 Academy of Medicine Trading Space Level 3
Academy of Medicine
A spiritual and intellectual center of health and wisdom.
10 4050 +5% empire maintenance (this_faction)
+2 Persian cultural influence (this_region)
-3 food (this_region)
+4 growth per turn (this_province)
+6 public order per turn (sanitation) (this_province)
+6% unit replenishment (regions_in_this_province)
+0.5% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
9 City Garrison Trading Space Level 3
City Garrison
A larger presence of our troops will deter our foe.
10 4050 +5% empire maintenance (this_faction)
-4 food (this_region)
-4 growth per turn (this_province)
+4 security against all agent actions (attribute bonus) (this_province)
+6 public order per turn (this_province)
+1 siege hold-out time (this_region)
-8% upkeep for all land units (local armies)
+15 line of sight across borders (this_region)
+0.2% 1st and 2nd Class (this_building)
rom_building_unit_mod_garrison_defence (local armies)
rom_building_unit_mod_garrison_morale (local armies)
Bonus to garrison morale and defense in this region. (this_building)
+15 line of sight across borders (this_region)
10 Enclosed Settlement Trading Space Level 3
Enclosed Settlement
A larger symbol of your culture's prevalence in the region
10 5400 +1% empire maintenance (this_faction)
-8 food (this_region)
+2 public order per turn (this_province)
+1% 3rd Class Citizen (this_building)
-1% Foreigner Population (this_building)
+2% 1st and 2nd Class (this_building)
11 Wrestling Field Trading Space Level 3
Wrestling Field
A place for the people to gather and enjoy a test of physical skill.
10 7800 -2 food (this_region)
400 wealth from entertainment (culture) (this_building)
+8 public order per turn (this_province)
+0.7% 2nd Class Citizen (this_building)
12 Trade Route Hub Trading Space Level 4
Trade Route Hub
From the Mediterranean to India, all trade eventually passes through here.
16 16200 +1% empire maintenance (this_faction)
-10% construction costs (regions_in_this_province)
+3 Persian cultural influence (this_region)
+40% wealth from all commerce (regions_in_this_province)
250 wealth from local commerce (this_building)
+6 growth per turn (this_province)
-8 public order(squalor) (this_province)
+10% tariff income from trade agreements (this_faction)
+0.7% 2nd Class Citizen (this_building)
+0.5% Foreigner Population (this_building)
13 Colony Trading Space Level 4
Colony
Supplanting local customs and cultures, this community spreads your prestige.
16 14400 +1.5% empire maintenance (this_faction)
-12 food (this_region)
+3 public order per turn (this_province)
+1.5% 3rd Class Citizen (this_building)
-1.5% Foreigner Population (this_building)
+3% 1st and 2nd Class (this_building)
14 Game Field Trading Space Level 4
Game Field
"Ameretat be praised! It's like he was born in the saddle!"
16 14688 -6 food (this_region)
600 wealth from entertainment (culture) (this_building)
+10 public order per turn (this_province)
+1% 2nd Class Citizen (this_building)
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