Trading Space | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Trading Space Level 1 Trading Space Open ground is an opportunity for the wise. |
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2 | 1800 |
+1 growth per turn (this_province) +2 public order per turn (this_province) +0.1% 2nd Class Citizen (this_building) |
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2 |
Trading Space Level 2 Outpost A small outpost for your citizens to establish their presence. |
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6 | 3300 |
+0.5% empire maintenance (this_faction) -4 food (this_region) +1 public order per turn (this_province) +0.5% 3rd Class Citizen (this_building) -0.5% Foreigner Population (this_building) +1% 1st and 2nd Class (this_building) |
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3 |
Trading Space Level 2 Travelling Wrestlers "The first bout will commence shortly! Please conclude the betting." |
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6 | 3600 |
-1 food (this_region) 160 wealth from entertainment (culture) (this_building) +4 public order per turn (this_province) +0.5% 2nd Class Citizen (this_building) |
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4 |
Trading Space Level 2 Bazaar Commerce is the heart of any empire. |
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6 | 2550 |
+10% wealth from all commerce (regions_in_this_province) 60 wealth from local commerce (this_building) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +4% tariff income from trade agreements (this_faction) +0.3% 2nd Class Citizen (this_building) +0.2% Foreigner Population (this_building) |
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5 |
Trading Space Level 2 Herbalist Herbs, knowledge and guidance from the gods. |
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6 | 2550 |
+2 growth per turn (this_province) +4 public order per turn (sanitation) (this_province) +4% unit replenishment (regions_in_this_province) +0.3% 2nd Class Citizen (this_building) +0.2% 3rd Class Citizen (this_building) |
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6 |
Trading Space Level 2 Patrol Station Vigilance against the enemy from without and within. |
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6 | 2550 |
-2 food (this_region) -2 growth per turn (this_province) +2 security against all agent actions (attribute bonus) (this_province) +4 public order per turn (this_province) -5% upkeep for all land units (local armies) +15 line of sight across borders (this_region) +0.1% 1st and 2nd Class (this_building) rom_building_unit_mod_garrison_defence (local armies) rom_building_unit_mod_garrison_morale (local armies) Bonus to garrison morale and defense in this region. (this_building) +15 line of sight across borders (this_region) |
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7 |
Trading Space Level 3 Large Bazaar The exchange of goods and ideas benefits all. |
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10 | 4050 |
+5% empire maintenance (this_faction) +20% wealth from all commerce (regions_in_this_province) 120 wealth from local commerce (this_building) +4 growth per turn (this_province) -6 public order(squalor) (this_province) +6% tariff income from trade agreements (this_faction) +0.5% 2nd Class Citizen (this_building) +0.4% Foreigner Population (this_building) |
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8 |
Trading Space Level 3 Academy of Medicine A spiritual and intellectual center of health and wisdom. |
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10 | 4050 |
+5% empire maintenance (this_faction) +2 Persian cultural influence (this_region) -3 food (this_region) +4 growth per turn (this_province) +6 public order per turn (sanitation) (this_province) +6% unit replenishment (regions_in_this_province) +0.5% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) |
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9 |
Trading Space Level 3 City Garrison A larger presence of our troops will deter our foe. |
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10 | 4050 |
+5% empire maintenance (this_faction) -4 food (this_region) -4 growth per turn (this_province) +4 security against all agent actions (attribute bonus) (this_province) +6 public order per turn (this_province) +1 siege hold-out time (this_region) -8% upkeep for all land units (local armies) +15 line of sight across borders (this_region) +0.2% 1st and 2nd Class (this_building) rom_building_unit_mod_garrison_defence (local armies) rom_building_unit_mod_garrison_morale (local armies) Bonus to garrison morale and defense in this region. (this_building) +15 line of sight across borders (this_region) |
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10 |
Trading Space Level 3 Enclosed Settlement A larger symbol of your culture's prevalence in the region |
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10 | 5400 |
+1% empire maintenance (this_faction) -8 food (this_region) +2 public order per turn (this_province) +1% 3rd Class Citizen (this_building) -1% Foreigner Population (this_building) +2% 1st and 2nd Class (this_building) |
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11 |
Trading Space Level 3 Wrestling Field A place for the people to gather and enjoy a test of physical skill. |
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10 | 7800 |
-2 food (this_region) 400 wealth from entertainment (culture) (this_building) +8 public order per turn (this_province) +0.7% 2nd Class Citizen (this_building) |
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12 |
Trading Space Level 4 Trade Route Hub From the Mediterranean to India, all trade eventually passes through here. |
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16 | 16200 |
+1% empire maintenance (this_faction) -10% construction costs (regions_in_this_province) +3 Persian cultural influence (this_region) +40% wealth from all commerce (regions_in_this_province) 250 wealth from local commerce (this_building) +6 growth per turn (this_province) -8 public order(squalor) (this_province) +10% tariff income from trade agreements (this_faction) +0.7% 2nd Class Citizen (this_building) +0.5% Foreigner Population (this_building) |
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13 |
Trading Space Level 4 Colony Supplanting local customs and cultures, this community spreads your prestige. |
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16 | 14400 |
+1.5% empire maintenance (this_faction) -12 food (this_region) +3 public order per turn (this_province) +1.5% 3rd Class Citizen (this_building) -1.5% Foreigner Population (this_building) +3% 1st and 2nd Class (this_building) |
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14 |
Trading Space Level 4 Game Field "Ameretat be praised! It's like he was born in the saddle!" |
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16 | 14688 |
-6 food (this_region) 600 wealth from entertainment (culture) (this_building) +10 public order per turn (this_province) +1% 2nd Class Citizen (this_building) |
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