menu
HomeHome / Divide et Impera / Massyli (Hannibal at the Gates) / Buildings / Minor Settlement (Grain) Buildings
Massyli (Hannibal at the Gates) Massyli (Hannibal at the Gates) Buildings

Minor Settlement (Grain) Buildings




Minor Settlement (Grain)

Eastern Hamlet
Eastern Village
Eastern Small Town
Eastern Town
Minor Settlement (Grain)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Eastern Hamlet Minor Settlement (Grain) Level 1
Eastern Hamlet
A small community founded for common goals and in shared beliefs.
4 1500 2 food (this_region)
68 wealth from farming (agriculture) (this_building)
+10% wealth from farming (agriculture) (regions_in_this_province)
30 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
10 grain (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Eastern Village Minor Settlement (Grain) Level 2
Eastern Village
An established village, growing by hard toil and devout effort.
6 2550 4 food (this_region)
102 wealth from farming (agriculture) (this_building)
+20% wealth from farming (agriculture) (regions_in_this_province)
57 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
25 grain (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Eastern Small Town Minor Settlement (Grain) Level 3
Eastern Small Town
A thriving community with trade to attract new settlers.
10 4050 6 food (this_region)
135 wealth from farming (agriculture) (this_building)
+40% wealth from farming (agriculture) (regions_in_this_province)
85 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
60 grain (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Eastern Town Minor Settlement (Grain) Level 4
Eastern Town
A prosperous centre for trade and commerce full of opportunity for the right people.
16 7920 8 food (this_region)
168 wealth from farming (agriculture) (this_building)
+80% wealth from farming (agriculture) (regions_in_this_province)
113 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-10 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
1 food (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
120 grain (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
Facebook