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Massyli (Hannibal at the Gates) Massyli (Hannibal at the Gates) Buildings

Minor Settlement (Copper) Buildings




Minor Settlement (Copper)

Eastern Hamlet (Copper)
Eastern Village (Copper)
Eastern Trade Hub (Copper)
Fortified Town (Copper)
Minor Settlement (Copper)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Eastern Hamlet (Copper) Minor Settlement (Copper) Level 1
Eastern Hamlet (Copper)
A small community founded for common goals and in shared beliefs.
4 1875 168 wealth from manufacturing (industry) (this_building)
30 wealth from local commerce (this_building)
+1 growth per turn (this_province)
-2% heavy unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
10 copper (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 copper (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Eastern Village (Copper) Minor Settlement (Copper) Level 2
Eastern Village (Copper)
An established village, growing by hard toil and devout effort.
6 3225 -2 food (this_region)
338 wealth from manufacturing (industry) (this_building)
58 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-4% heavy unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
25 copper (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 copper (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Eastern Trade Hub (Copper) Minor Settlement (Copper) Level 3
Eastern Trade Hub (Copper)
A thriving community with trade to attract new settlers.
10 4425 -4 food (this_region)
507 wealth from manufacturing (industry) (this_building)
85 wealth from local commerce (this_building)
+3 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
100 copper (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.6% 1st, 2nd and 3rd Class (this_building)
100 copper (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Fortified Town (Copper) Minor Settlement (Copper) Level 4
Fortified Town (Copper)
A prosperous centre for trade and commerce full of opportunity for the right people.
16 6390 -6 food (this_region)
507 wealth from manufacturing (industry) (this_building)
+5 growth per turn (this_province)
-8 public order(squalor) (this_province)
-6% heavy unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
120 copper (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 siege hold-out time (this_region)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 copper (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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