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HomeHome / Divide et Impera / Massyli (Hannibal at the Gates) / Buildings / Eastern Caravanserai
Eastern Caravanserai Massyli (Hannibal at the Gates)Massyli (Hannibal at the Gates) City Centre Level 4

Eastern Caravanserai

Merchants from across the world trade goods and gossip.

If shrines and temples are the soul of a human settlement, then its markets, bazaars and caravanserai are its stomach and heart. Commerce is essential to town and urban life, as well as continued prosperity and growth. Trade in goods and services makes all who take part richer, as long as it is honest. Purpose-built caravanserai show the importance of trade and the flow of goods and money. Great courtyards, surrounded by identical alcove-like stalls, were designed to accommodate travelling merchants and trade caravans. They acted as waypoints along routes like the Silk Road and the Royal Road, re-established by Darius the Great in Asia Minor. They provided shelter, water and fodder for pack animals, and secure places to conduct business.

City Centre

Eastern City Centre
Eastern City Centre
(rom_EASTERN_city_slot_1)
City Centre Level 0
Supply Pit
Supply Pit
(rom_EASTERN_city_slot_storage_2)
City Centre Level 1
Supply Warehouse
Supply Warehouse
(rom_EASTERN_city_slot_storage_3)
City Centre Level 2
Supply Complex
Supply Complex
(rom_EASTERN_city_slot_storage_4)
City Centre Level 3
Warhorse Pens
Warhorse Pens
(rom_EASTERN_city_slot_horse_2)
City Centre Level 1
Warhorse Breeder
Warhorse Breeder
(rom_EASTERN_city_slot_horse_3)
City Centre Level 2
Warhorse Ranch
Warhorse Ranch
(rom_EASTERN_city_slot_horse_4)
City Centre Level 3
Eastern Wrestling Arena
Eastern Wrestling Arena
(rom_EASTERN_city_slot_entertainment_2)
City Centre Level 1
Eastern Polo Pitch
Eastern Polo Pitch
(rom_EASTERN_city_slot_entertainment_3)
City Centre Level 2
Eastern Majore Field
Eastern Majore Field
(rom_EASTERN_city_slot_entertainment_4)
City Centre Level 3
Eastern Governor's Palace
Eastern Governor's Palace
(rom_EASTERN_city_slot_governor_2)
City Centre Level 1
Eastern Satrap's Palace
Eastern Satrap's Palace
(rom_EASTERN_city_slot_governor_3)
City Centre Level 2
Eastern Royal Palace
Eastern Royal Palace
(rom_EASTERN_city_slot_governor_4)
City Centre Level 3
Eastern Spice Trader
Eastern Spice Trader
(rom_EASTERN_city_slot_luxury_2)
City Centre Level 1
Eastern Spice Market
Eastern Spice Market
(rom_EASTERN_city_slot_luxury_3)
City Centre Level 2
Eastern Spice Bazaar
Eastern Spice Bazaar
(rom_EASTERN_city_slot_luxury_4)
City Centre Level 3
Eastern Library
Eastern Library
(rom_EASTERN_city_slot_research_2)
City Centre Level 1
Eastern Clay Tablet Archives
Eastern Clay Tablet Archives
(rom_EASTERN_city_slot_research_3)
City Centre Level 2
Eastern Danesgah
Eastern Danesgah
(rom_EASTERN_city_slot_research_4)
City Centre Level 3
Eastern Slave Trader
Eastern Slave Trader
(rom_EASTERN_city_slot_slave_2)
City Centre Level 1
Eastern Slave Auctioneer
Eastern Slave Auctioneer
(rom_EASTERN_city_slot_slave_3)
City Centre Level 2
Central Slave Quarters
Central Slave Quarters
(rom_EASTERN_city_slot_slave_4)
City Centre Level 3
Eastern Market
Eastern Market
(rom_EASTERN_city_slot_trade_2)
City Centre Level 1
Eastern Bazaar
Eastern Bazaar
(rom_EASTERN_city_slot_trade_3)
City Centre Level 2
Eastern Caravanserai
Eastern Caravanserai
(rom_EASTERN_city_slot_trade_4)
City Centre Level 3
Eastern Caravanserai

Building Name

Eastern Caravanserai

Level Name

rom_EASTERN_city_slot_trade_4

Building Chain

City Centre

Building Level

4

Create Time

16

Create Cost

7200

Require Resource

Salt

Require Technology

Fixed Tariffs
Fixed Tariffs

Effects

15 food (this_region)
+40% wealth from farming (agriculture) (regions_in_this_province)
650 wealth from local commerce (this_building)
-10 public order(squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+6% tariff income from trade agreements (this_faction)
Commercial Stimulation Edict:
+10% wealth from all commerce buildings (this_province)
+1% 2nd Class Citizen (this_building)
+0.3% Foreigner Population (this_building)
Requires the Salt resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)

Provides Garrison Army

300 African Spearmen
African Spearmen
(GAR_Afr_Garrisoned_Spearmen)
Spear Infantry
175 African Hunters
175 African Hunters
African Hunters
(GAR_Afr_Local_Hunters)
Missile Infantry
175 African Tribesmen
African Tribesmen
(GAR_Afr_Tribesmen)
Missile Infantry

Recruitable Units

No Recruitable Units
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