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HomeHome / Divide et Impera / Qarthadastim (Hannibal at the Gates) / Buildings / Qart-Hadasht
Qart-Hadasht Qarthadastim (Hannibal at the Gates)Qarthadastim (Hannibal at the Gates) Ancient Capital Level 1

Qart-Hadasht

Heir to Phoenicia.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Ancient Capital

Qart-Hadasht
Qart-Hadasht
(dei_main_city_CARTHAGE_1)
Ancient Capital Level 0
Qart-Hadasht
Qart-Hadasht
(dei_main_city_CARTHAGE_2)
Ancient Capital Level 1
Fortified Qart-Hadasht
Fortified Qart-Hadasht
(dei_main_city_CARTHAGE_3_fort)
Ancient Capital Level 2
Fortified Qart-Hadasht
Fortified Qart-Hadasht
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht
Qart-Hadasht
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht
Commercial Qart-Hadasht
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht
Qart-Hadasht
(dei_main_city_CARTHAGE_3)
Ancient Capital Level 2
Fortified Qart-Hadasht
Fortified Qart-Hadasht
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht
Qart-Hadasht
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht
Commercial Qart-Hadasht
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Commercial Qart-Hadasht
Commercial Qart-Hadasht
(dei_main_city_CARTHAGE_3_trade)
Ancient Capital Level 2
Fortified Qart-Hadasht
Fortified Qart-Hadasht
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht
Qart-Hadasht
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht
Commercial Qart-Hadasht
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht

Building Name

Qart-Hadasht

Level Name

dei_main_city_CARTHAGE_1

Building Chain

Ancient Capital

Building Level

1

Create Time

4

Create Cost

2250

Effects

-2 food (this_region)
+5% wealth from all sources (regions_in_this_province)
507 wealth from subsistence (this_building)
+1 growth per turn (this_province)
-3% mercenary recruitment cost (your_characters_in_this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.1% All Population Classes (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Libyan Townsfolk
200 Libyan Townsfolk
200 Libyan Townsfolk
200 Libyan Townsfolk
Libyan Townsfolk
(GAR_Car_Armed_Townsfolk)
Melee Infantry
100 Carthaginian Cavalry
Carthaginian Cavalry
(GAR_Car_Citizen_Cavalry)
Melee Cavalry
200 Carthaginian  Militia
200 Carthaginian  Militia
Carthaginian Militia
(GAR_Car_Citizen_Militia)
Spear Infantry
200 Libyan Spearmen
200 Libyan Spearmen
200 Libyan Spearmen
Libyan Spearmen
(GAR_Car_Garrisoned_Spearmen)
Hoplite/Pike Infantry
175 Libyan Javelinmen
175 Libyan Javelinmen
175 Libyan Javelinmen
175 Libyan Javelinmen
Libyan Javelinmen
(GAR_Car_Local_Javelinmen)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Parasim Lebiponnim
Cavalry / Missile Cavalry / (AOR_15_Libyan_Cavalry)
Parasim Lebiponnim
(Libyan Cavalry)

Lightly armed horsemen that act primarily as scouts.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
2
300 Mishteret Lybim
Melee Infantry / Spear Infantry / (AOR_15_Libyan_Levies)
Mishteret Lybim
(Libyan Levies)

Relatively untrained citizens that are called to arms only in the most dire of circumstances.

300 518 518 28 9 10 71 3 20 40
3
100 Parasim Kan'anim
Cavalry / Melee Cavalry / (Car_Cav)
Parasim Kan'anim
(Carthaginian Cavalry)

These excellent horsemen can punch through an enemy line, inflicting terrible casualties in the process.

100 1848 1848 33 9 25 50 14 20 55
4
200 H'anatim Kan'anim
Melee Infantry / Hoplite/Pike Infantry / (Car_Hoplites)
H'anatim Kan'anim
(Carthaginian Hoplites)

The sons of Carthage are men worthy of the name hoplite

200 1032 1032 30 9 17 60 12 20 50
5
200 Dorkei Hatkafa
Melee Infantry / Melee Infantry / (Car_Iberian_Assault_Infantry)
Dorkei Hatkafa
(Iberian Assault Infantry)

These Iberians have pledged their allegiance to Carthage, and thus are equipped by her. They are some of the fiercest combatants around.

200 1261 1261 45 11 15 67 14 20 60
6
200 Dorkim Kan'anim
Melee Infantry / Melee Infantry / (Car_Infantry)
Dorkim Kan'anim
(Carthaginian Infantry)

Loyal sons of Carthage, trained as heavy infantry to protect home and faith.

200 1257 1257 38 10 11 81 16 20 55
7
200 H'anatim Lybim Kbedim
Melee Infantry / Hoplite/Pike Infantry / (Car_Late_Libyan_Hoplites)
H'anatim Lybim Kbedim
(Libyan Heavy Hoplites)

There is a discipline in the advance of a phalanx that eludes lesser men.

200 1022 1022 29 9 15 63 12 20 50
8
100 Parasim Lybim
Cavalry / Melee Cavalry / (Car_Libyan_Cavalry)
Parasim Lybim
(Libyan Cavalry)

Lightly armed horsemen that act primarily as scouts.

100 1216 1216 26 9 18 41 4 20 45
9
200 H'anatim Lybim
Melee Infantry / Hoplite/Pike Infantry / (Car_Libyan_Hoplites)
H'anatim Lybim
(Libyan Hoplites)

There is honour and tradition in defending one's home as a hoplite.

200 918 918 27 9 13 60 10 20 45
10
200 Dorkim Lybim
Melee Infantry / Melee Infantry / (Car_Libyan_Infantry)
Dorkim Lybim
(Libyan Infantry)

To take up arms for Carthage is to defend hearth, home and faith.

200 915 915 30 10 11 67 10 20 50
11
175 Mitnagsim Lybim
Missile Infantry / Missile Infantry / (Car_Libyan_Javelin)
Mitnagsim Lybim
(Libyan Javelinmen)

Javelin-armed skirmishers harry an enemy before the main battle is joined.

175 361 361 15 90 8 7 15 7 6 37 1 20 35
12
175 Mitnagsim Lybim Kbedim
Missile Infantry / Missile Infantry / (Car_Libyan_Peltasts)
Mitnagsim Lybim Kbedim
(Libyan Peltasts)

It takes skill to skirmish well, and fight hard.

175 766 766 15 90 8 7 30 10 10 65 10 20 40
13
300 Aanatim Lybim
Melee Infantry / Spear Infantry / (Car_Light_Libyan_Infantry)
Aanatim Lybim
(Libyan Thureos Spears)

Levied soldiers that fight as javelin-armed spearmen.

300 518 518 28 9 10 71 3 20 50
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