Home / Divide et Impera / Roman Republic (Macedonian Wars) / Buildings / Minor Settlement (Market) Buildings
Roman Republic (Macedonian Wars) Buildings
Minor Settlement (Market) Buildings
Minor Settlement (Market)
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Minor Settlement (Market) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Market) Level 1 Roman Hamlet Communities thrive and grow on common ground and interests. |
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4 | 1800 |
+1% wealth from all sources (regions_in_this_province) 114 wealth from subsistence (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
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2 |
Minor Settlement (Market) Level 2 Market Settlement Wine breeds friendship, just as grain brings profit. |
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6 | 2700 |
-1 food (this_region) +3% wealth from all commerce (regions_in_this_province) 150 wealth from local commerce (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.1% 1st and 2nd Class (this_building) +0.7% 3rd and 4th Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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3 |
Minor Settlement (Market) Level 2 Farming Settlement No sight can bring such joy as an orchard in bloom. |
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6 | 2700 |
-1 food (this_region) 338 wealth from farming (agriculture) (this_building) +3% wealth from agriculture (regions_in_this_province) +2 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.7% 2nd and 3rd Class (this_building) +0.1% 1st and 4th Class Citizens (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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4 |
Minor Settlement (Market) Level 2 Civil Settlement "Here, in the shade - it's the perfect spot for a temple to Jupiter." |
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6 | 2700 |
-1 food (this_region) +2% wealth from all sources (regions_in_this_province) 150 wealth from subsistence (this_building) +1 growth per turn (this_province) +1 public order per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) -2% upkeep for all land units (local armies) +10 line of sight across borders (this_region) +0.7% 1st and 2nd Class (this_building) +0.1% 3rd and 4th Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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5 |
Minor Settlement (Market) Level 2 Roman Village Beyond the grandeur, the Roman world is one of villages, not great cities. |
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6 | 2700 |
-2 food (this_region) +8% wealth from all sources (regions_in_this_province) 225 wealth from subsistence (this_building) +2 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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6 |
Minor Settlement (Market) Level 3 Market Town "The finest sausages in all of Brundisium, made to our secret recipe!" |
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10 | 3900 |
-4 food (this_region) +6% wealth from all commerce (regions_in_this_province) 225 wealth from local commerce (this_building) +2 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st and 2nd Class (this_building) +1% 3rd and 4th Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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7 |
Minor Settlement (Market) Level 3 Farming Town Competition is the meadow in which profits flourish. |
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10 | 3900 |
-2 food (this_region) 507 wealth from farming (agriculture) (this_building) +6% wealth from agriculture (regions_in_this_province) +3 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +1% 2nd and 3rd Class (this_building) +0.5% 1st and 4th Class Citizens (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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8 |
Minor Settlement (Market) Level 3 Civil Town Three Senatorial visits in a month! Nice to see Rome has noticed us at last." |
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10 | 3900 |
-4 food (this_region) +4% wealth from all sources (regions_in_this_province) 225 wealth from subsistence (this_building) +1 growth per turn (this_province) +2 public order per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) -5% upkeep for all land units (local armies) +10 line of sight across borders (this_region) +1% 1st and 2nd Class (this_building) +0.5% 3rd and 4th Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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9 |
Minor Settlement (Market) Level 3 Roman Small Town Small towns breed ambitious men. |
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10 | 3900 |
-4 food (this_region) +12% wealth from all sources (regions_in_this_province) 282 wealth from subsistence (this_building) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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10 |
Minor Settlement (Market) Level 4 Farming Colonia "You want a taste of the underworld? Visit the cattle sheds at noon." |
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16 | 6300 |
-3 food (this_region) 675 wealth from farming (agriculture) (this_building) +9% wealth from agriculture (regions_in_this_province) +4 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +1.5% 2nd and 3rd Class (this_building) +0.7% 1st and 4th Class Citizens (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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11 |
Minor Settlement (Market) Level 4 Civil Colonia "And how do we attract scholars without a library? Perhaps it's time to raise the taxes..." |
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16 | 6300 |
-8 food (this_region) +6% wealth from all sources (regions_in_this_province) 350 wealth from subsistence (this_building) +1 growth per turn (this_province) +3 public order per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) -7% upkeep for all land units (local armies) +10 line of sight across borders (this_region) +1.5% 1st and 2nd Class (this_building) +0.7% 3rd and 4th Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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12 |
Minor Settlement (Market) Level 4 Roman Town Wherever there is a town, there is the Roman world. |
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16 | 6300 |
-6 food (this_region) +16% wealth from all sources (regions_in_this_province) 338 wealth from subsistence (this_building) +3 growth per turn (this_province) -8 public order(squalor) (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Tax Harvesting Edict: +6% tax rate (this_province) Romanisation Edict: +2 conversion to Latin culture (this_province) +10 line of sight across borders (this_region) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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13 |
Minor Settlement (Market) Level 4 Market Colonia As a town grows it develops expensive new appetites, and there's always a seller. |
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16 | 6300 |
-6 food (this_region) +9% wealth from all commerce (regions_in_this_province) 300 wealth from local commerce (this_building) +3 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.7% 1st and 2nd Class (this_building) +1.5% 3rd and 4th Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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