小城镇(市场) | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
小城镇(市场) Level 1 罗马村落 乡邻意利投合则长盛 |
|||||
4 | 1800 |
所有产值+1% (regions_in_this_province) 民生设施生产114财富 (this_building) 每回合人口增长+1 (this_province) 军队招募容量+1 (this_province) 边界外视野范围+10 (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) 军队招募容量+1 (this_province) 边界外视野范围+10 (this_region) |
|
|||
2 |
小城镇(市场) Level 2 Market Settlement Wine breeds friendship, just as grain brings profit. |
|||||
6 | 2700 |
粮食-1 (this_region) 所有商业产值+3% (regions_in_this_province) 本地商业生产150财富 (this_building) 每回合人口增长+1 (this_province) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) +0.1% 1st and 2nd Class (this_building) +0.7% 3rd and 4th Class (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
|
|||
3 |
小城镇(市场) Level 2 Farming Settlement No sight can bring such joy as an orchard in bloom. |
|||||
6 | 2700 |
粮食-1 (this_region) 农业生产338财富 (this_building) 农业与畜业产值+3% (regions_in_this_province) 每回合人口增长+2 (this_province) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) +0.7% 2nd and 3rd Class (this_building) +0.1% 1st and 4th Class Citizens (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
|
|||
4 |
小城镇(市场) Level 2 Civil Settlement "Here, in the shade - it's the perfect spot for a temple to Jupiter." |
|||||
6 | 2700 |
粮食-1 (this_region) 所有产值+2% (regions_in_this_province) 民生设施生产150财富 (this_building) 每回合人口增长+1 (this_province) 每回合公共秩序+1 (this_province) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 所有陆军维持费-2% (所在军队) 边界外视野范围+10 (this_region) +0.7% 1st and 2nd Class (this_building) +0.1% 3rd and 4th Class (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
|
|||
5 |
小城镇(市场) Level 2 罗马村镇 罗马富丽堂皇之下亦不过了了村落而已 |
|||||
6 | 2700 |
粮食-2 (this_region) 所有产值+8% (regions_in_this_province) 民生设施生产225财富 (this_building) 每回合人口增长+2 (this_province) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
|
|||
6 |
小城镇(市场) Level 3 Market Town "The finest sausages in all of Brundisium, made to our secret recipe!" |
|||||
10 | 3900 |
粮食-4 (this_region) 所有商业产值+6% (regions_in_this_province) 本地商业生产225财富 (this_building) 每回合人口增长+2 (this_province) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) +0.5% 1st and 2nd Class (this_building) +1% 3rd and 4th Class (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
|
|||
7 |
小城镇(市场) Level 3 Farming Town Competition is the meadow in which profits flourish. |
|||||
10 | 3900 |
粮食-2 (this_region) 农业生产507财富 (this_building) 农业与畜业产值+6% (regions_in_this_province) 每回合人口增长+3 (this_province) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) +1% 2nd and 3rd Class (this_building) +0.5% 1st and 4th Class Citizens (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
|
|||
8 |
小城镇(市场) Level 3 Civil Town Three Senatorial visits in a month! Nice to see Rome has noticed us at last." |
|||||
10 | 3900 |
粮食-4 (this_region) 所有产值+4% (regions_in_this_province) 民生设施生产225财富 (this_building) 每回合人口增长+1 (this_province) 每回合公共秩序+2 (this_province) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 所有陆军维持费-5% (所在军队) 边界外视野范围+10 (this_region) +1% 1st and 2nd Class (this_building) +0.5% 3rd and 4th Class (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
|
|||
9 |
小城镇(市场) Level 3 罗马市集 英雄各有见,何必问出处 |
|||||
10 | 3900 |
粮食-4 (this_region) 所有产值+12% (regions_in_this_province) 民生设施生产282财富 (this_building) 每回合人口增长+2 (this_province) 每回合公共秩序-4(肮脏) (this_province) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
|
|||
10 |
小城镇(市场) Level 4 Farming Colonia "You want a taste of the underworld? Visit the cattle sheds at noon." |
|||||
16 | 6300 |
粮食-3 (this_region) 农业生产675财富 (this_building) 农业与畜业产值+9% (regions_in_this_province) 每回合人口增长+4 (this_province) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) +1.5% 2nd and 3rd Class (this_building) +0.7% 1st and 4th Class Citizens (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
|
|||
11 |
小城镇(市场) Level 4 Civil Colonia "And how do we attract scholars without a library? Perhaps it's time to raise the taxes..." |
|||||
16 | 6300 |
粮食-8 (this_region) 所有产值+6% (regions_in_this_province) 民生设施生产350财富 (this_building) 每回合人口增长+1 (this_province) 每回合公共秩序+3 (this_province) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 所有陆军维持费-7% (所在军队) 边界外视野范围+10 (this_region) +1.5% 1st and 2nd Class (this_building) +0.7% 3rd and 4th Class (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
|
|||
12 |
小城镇(市场) Level 4 罗马乡邑 乡邑之所在即罗马之所在 |
|||||
16 | 6300 |
粮食-6 (this_region) 所有产值+16% (regions_in_this_province) 民生设施生产338财富 (this_building) 每回合人口增长+3 (this_province) 每回合公共秩序-8(肮脏) (this_province) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 税务征集法令: 税率+6% (this_province) 罗马化法令: 拉丁文化转化+2 (this_province) 边界外视野范围+10 (this_region) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
|
|||
13 |
小城镇(市场) Level 4 Market Colonia As a town grows it develops expensive new appetites, and there's always a seller. |
|||||
16 | 6300 |
粮食-6 (this_region) 所有商业产值+9% (regions_in_this_province) 本地商业生产300财富 (this_building) 每回合人口增长+3 (this_province) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) +0.7% 1st and 2nd Class (this_building) +1.5% 3rd and 4th Class (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
|
|
|
|