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Roman Town (Silk) Roman Republic (Macedonian Wars)Roman Republic (Macedonian Wars) Minor Settlement (Silk) Level 4

Roman Town (Silk)

Wherever there is a town, there is the Roman world.

Wherever the Romans went they not only conquered but also settled and built communities. They used stone and brick to construct colonies that were meant to last. Colonial towns developed from small hamlets and villages, some of which already existed, becoming centres of regional administration and commerce. The planned provincial towns or 'civitates' were built in a square grid pattern with stone peripheral walls for protection. The smaller 'vici' were less formal, often growing up outside Roman army camps in order to supply soldiers with the comforts and pleasures of home.

Minor Settlement (Silk)

Roman Hamlet (Silk)
Roman Hamlet (Silk)
(rom_ROMAN_city_minor_silk_1)
Minor Settlement (Silk) Level 0
Roman Village (Silk)
Roman Village (Silk)
(rom_ROMAN_city_minor_silk_2)
Minor Settlement (Silk) Level 1
Roman Small Town (Silk)
Roman Small Town (Silk)
(rom_ROMAN_city_minor_silk_3)
Minor Settlement (Silk) Level 2
Roman Town (Silk)
Roman Town (Silk)
(rom_ROMAN_city_minor_silk_4)
Minor Settlement (Silk) Level 3
Roman Town (Silk)

Building Name

Roman Town (Silk)

Level Name

rom_ROMAN_city_minor_silk_4

Building Chain

Minor Settlement (Silk)

Building Level

4

Create Time

16

Create Cost

9720

Require Resource

Marble
Marble

Require Technology

Improved Plumbing
Improved Plumbing

Effects

-6 food (this_region)
+12% wealth from all commerce (all regions)
1800 wealth from local commerce (this_building)
+3 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
120 textiles (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+3% tax rate (this_province)
Commercial Stimulation Edict:
+3% wealth from all commerce buildings (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Greek Militia
200 Greek Militia
Greek Militia
(GAR_Gre_Citizen_Militia_Roman)
Hoplite/Pike Infantry
175 Greek Archers
175 Greek Archers
175 Greek Archers
175 Greek Archers
Greek Archers
(GAR_Gre_Local_Archers_Roman)
Missile Infantry
100 Italian  Horsemen
100 Italian  Horsemen
100 Italian  Horsemen
Italian Horsemen
(GAR_Ita_Garrisoned_Horsemen)
Melee Cavalry
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
Italian Swordsmen
(GAR_Ita_Garrisoned_Swordsmen)
Melee Infantry

Recruitable Units

No Recruitable Units
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