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Hellenistic Komai (Silk) Ptolemaic Holdings (Macedonian Wars)Ptolemaic Holdings (Macedonian Wars) Minor Settlement (Silk) Level 3

Hellenistic Komai (Silk)

Successful villages attract trade and settlers, and grow as a result.

Based on agriculture, fishing, trade, or mining small communities supported the growth of Greek city-states and the later Hellenic empires, providing every raw material needed. Villages only happen where there is something worth exploiting, and the best placed ones soon grow into larger towns. In the Greek world, such settlements could be as varied as the hamlets of the Spartan perioikoi, who helped keep the helots enslaved inside the state and acted as intermediaries with the outside world, to the "thousand golden cities" of Bactria which thrived on agriculture and flourishing trade in Asia Minor.

Minor Settlement (Silk)

Hellenistic Hamlet (Silk)
Hellenistic Hamlet (Silk)
(rom_HELLENIC_city_minor_silk_1)
Minor Settlement (Silk) Level 0
Hellenistic Village (Silk)
Hellenistic Village (Silk)
(rom_HELLENIC_city_minor_silk_2)
Minor Settlement (Silk) Level 1
Hellenistic Komai (Silk)
Hellenistic Komai (Silk)
(rom_HELLENIC_city_minor_silk_3)
Minor Settlement (Silk) Level 2
Hellenistic Town (Silk)
Hellenistic Town (Silk)
(rom_HELLENIC_city_minor_silk_4)
Minor Settlement (Silk) Level 3
Hellenistic Komai (Silk)

Building Name

Hellenistic Komai (Silk)

Level Name

rom_HELLENIC_city_minor_silk_3

Building Chain

Minor Settlement (Silk)

Building Level

3

Create Time

10

Create Cost

4350

Require Technology

Architectural Advances
Architectural Advances

Effects

-4 food (this_region)
+6% wealth from all commerce (all regions)
900 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
60 textiles (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Greek Militia
200 Greek Militia
200 Greek Militia
200 Greek Militia
200 Greek Militia
Greek Militia
(GAR_Gre_Citizen_Militia)
Hoplite/Pike Infantry
200 Greek Hoplites
200 Greek Hoplites
200 Greek Hoplites
200 Greek Hoplites
200 Greek Hoplites
Greek Hoplites
(GAR_Gre_Garrisoned_Hoplites)
Hoplite/Pike Infantry
175 Greek Archers
175 Greek Archers
175 Greek Archers
175 Greek Archers
Greek Archers
(GAR_Gre_Local_Archers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Machimoi Machairaphoroi
Melee Infantry / Melee Infantry / (Egy_Infantry)
Machimoi Machairaphoroi
(Egyptian Swordsmen)

Egyptians, trained for close combat, are hardy and loyal in service to a true Pharaoh.

300 610 610 24 10 10 65 6 20 45
2
175 Machimoi Sphendonetai
Missile Infantry / Missile Infantry / (Egy_Slingers)
Machimoi Sphendonetai
(Egyptian Slingers)

The sling is an ancient weapon; age has not made it less deadly.

175 644 644 5 165 5 20 20 7 6 41 6 20 35
3
200 Epistratoi Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (Gre_Militia_Hoplites)
Epistratoi Hoplitai
(Levy Hoplites)

Any honest citizen can take up the shield and answer to the name of hoplite.

200 575 575 24 9 11 56 4 20 40
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