Minor Settlement (Market) |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
Minor Settlement (Market) Level 1
Roman Hamlet
Communities thrive and grow on common ground and interests.
|
4 |
1800 |
+1% wealth from all sources (regions_in_this_province)
114 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
|
|
|
2 |
|
Minor Settlement (Market) Level 2
Market Settlement
Wine breeds friendship, just as grain brings profit.
|
6 |
2700 |
-1 food (this_region)
+3% wealth from all commerce (regions_in_this_province)
150 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.1% 1st and 2nd Class (this_building)
+0.7% 3rd and 4th Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
3 |
|
Minor Settlement (Market) Level 2
Farming Settlement
No sight can bring such joy as an orchard in bloom.
|
6 |
2700 |
-1 food (this_region)
338 wealth from farming (agriculture) (this_building)
+3% wealth from agriculture (regions_in_this_province)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 2nd and 3rd Class (this_building)
+0.1% 1st and 4th Class Citizens (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
4 |
|
Minor Settlement (Market) Level 2
Civil Settlement
"Here, in the shade - it's the perfect spot for a temple to Jupiter."
|
6 |
2700 |
-1 food (this_region)
+2% wealth from all sources (regions_in_this_province)
150 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+1 public order per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
-2% upkeep for all land units (local armies)
+10 line of sight across borders (this_region)
+0.7% 1st and 2nd Class (this_building)
+0.1% 3rd and 4th Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
5 |
|
Minor Settlement (Market) Level 2
Roman Village
Beyond the grandeur, the Roman world is one of villages, not great cities.
|
6 |
2700 |
-2 food (this_region)
+8% wealth from all sources (regions_in_this_province)
225 wealth from subsistence (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
6 |
|
Minor Settlement (Market) Level 3
Market Town
"The finest sausages in all of Brundisium, made to our secret recipe!"
|
10 |
3900 |
-4 food (this_region)
+6% wealth from all commerce (regions_in_this_province)
225 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st and 2nd Class (this_building)
+1% 3rd and 4th Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
7 |
|
Minor Settlement (Market) Level 3
Farming Town
Competition is the meadow in which profits flourish.
|
10 |
3900 |
-2 food (this_region)
507 wealth from farming (agriculture) (this_building)
+6% wealth from agriculture (regions_in_this_province)
+3 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+1% 2nd and 3rd Class (this_building)
+0.5% 1st and 4th Class Citizens (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
8 |
|
Minor Settlement (Market) Level 3
Civil Town
Three Senatorial visits in a month! Nice to see Rome has noticed us at last."
|
10 |
3900 |
-4 food (this_region)
+4% wealth from all sources (regions_in_this_province)
225 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+2 public order per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
-5% upkeep for all land units (local armies)
+10 line of sight across borders (this_region)
+1% 1st and 2nd Class (this_building)
+0.5% 3rd and 4th Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
9 |
|
Minor Settlement (Market) Level 3
Roman Small Town
Small towns breed ambitious men.
|
10 |
3900 |
-4 food (this_region)
+12% wealth from all sources (regions_in_this_province)
282 wealth from subsistence (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
10 |
|
Minor Settlement (Market) Level 4
Farming Colonia
"You want a taste of the underworld? Visit the cattle sheds at noon."
|
16 |
6300 |
-3 food (this_region)
675 wealth from farming (agriculture) (this_building)
+9% wealth from agriculture (regions_in_this_province)
+4 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+1.5% 2nd and 3rd Class (this_building)
+0.7% 1st and 4th Class Citizens (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
11 |
|
Minor Settlement (Market) Level 4
Civil Colonia
"And how do we attract scholars without a library? Perhaps it's time to raise the taxes..."
|
16 |
6300 |
-8 food (this_region)
+6% wealth from all sources (regions_in_this_province)
350 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+3 public order per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
-7% upkeep for all land units (local armies)
+10 line of sight across borders (this_region)
+1.5% 1st and 2nd Class (this_building)
+0.7% 3rd and 4th Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
12 |
|
Minor Settlement (Market) Level 4
Roman Town
Wherever there is a town, there is the Roman world.
|
16 |
6300 |
-6 food (this_region)
+16% wealth from all sources (regions_in_this_province)
338 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+6% tax rate (this_province)
Romanisation Edict:
+2 conversion to Latin culture (this_province)
+10 line of sight across borders (this_region)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
13 |
|
Minor Settlement (Market) Level 4
Market Colonia
As a town grows it develops expensive new appetites, and there's always a seller.
|
16 |
6300 |
-6 food (this_region)
+9% wealth from all commerce (regions_in_this_province)
300 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st and 2nd Class (this_building)
+1.5% 3rd and 4th Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|