Home / Divide et Impera / Adversarii Antonii (Imperator Augustus) / Buildings / Agricultural Buildings
Agricultural | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Agricultural Level 1 Villa Nothing enriches the land quite as well as its master’s eye. |
|||||
2 | 1200 |
2 food (this_region) 60 wealth from farming (agriculture) (this_building) +0.1% 3rd Class Citizen (this_building) Export Food Edict: -1 food (this_province) Export Food Edict: +3% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
||||
2 |
Agricultural Level 2 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
|||||
6 | 1500 |
-2 food (this_region) 150 wealth from livestock (agriculture) (this_building) +2% cavalry charge bonus upon recruitment (this_province) +0.1% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
||||
3 |
Agricultural Level 2 Grain Pits Roman life cannot flourish without access to its staple. |
|||||
6 | 2400 |
2 food (this_region) 150 wealth from farming (agriculture) (this_building) +3% army replenishment (regions_in_this_province) +0.1% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
||||
4 |
Agricultural Level 2 Farm There is simple Roman honesty in a farm. |
|||||
4 | 1650 |
5 food (this_region) 75 wealth from farming (agriculture) (this_building) +0.1% 1st Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
||||
5 |
Agricultural Level 2 Herding Ground Not all land is suitable for arable farming. |
|||||
4 | 1800 |
3 food (this_region) 120 wealth from livestock (agriculture) (this_building) +0.4% 3rd Class Citizen (this_building) Supplies: +8 + base * 0.2% (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
||||
6 |
Agricultural Level 3 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
|||||
10 | 2400 |
-3 food (this_region) 250 wealth from livestock (agriculture) (this_building) +5% cavalry charge bonus upon recruitment (this_province) +0.2% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
||||
7 |
Agricultural Level 3 Grain Silos Large grain pits from which the masses might be fed. |
|||||
10 | 3750 |
3 food (this_region) 225 wealth from farming (agriculture) (this_building) +6% army replenishment (regions_in_this_province) +0.2% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
||||
8 |
Agricultural Level 3 Irrigation Ditches Improving the land always improves the harvest. |
|||||
8 | 2250 |
8 food (this_region) 90 wealth from farming (agriculture) (this_building) -4 public order(squalor) (this_province) +0.2% 1st Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
||||
9 |
Agricultural Level 3 Cattle Pens Pens. For cattle. |
|||||
8 | 2850 |
5 food (this_region) 250 wealth from livestock (agriculture) (this_building) -4 public order(squalor) (this_province) +0.7% 3rd Class Citizen (this_building) Supplies: +8 + base * 0.2% (this_building) 2 livestock (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
||||
10 |
Agricultural Level 4 Horreum Behind every empire and hungry army, there is a granary. |
|||||
16 | 5700 |
4 food (this_region) 300 wealth from farming (agriculture) (this_building) +9% army replenishment (regions_in_this_province) +0.3% 2nd Class Citizen (this_building) +0.7% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -5 growth (this_province) |
||||
11 |
Agricultural Level 4 Latifundium The great maw of the people must be fed from great estates. |
|||||
12 | 4320 |
15 food (this_region) 135 wealth from farming (agriculture) (this_building) -10 public order(squalor) (this_province) +2% unit replenishment (regions_in_this_province) Bread and Games Edict: 2 food (this_province) +0.3% 1st Class Citizen (this_building) +0.7% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -5 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -3 growth (this_province) |
||||
12 |
Agricultural Level 4 Cattle Ranch The demand for meat can be met by turning over land to cattle. |
|||||
12 | 4860 |
8 food (this_region) 350 wealth from livestock (agriculture) (this_building) -10 public order(squalor) (this_province) Bread and Games Edict: 1 food (this_province) +1% 3rd Class Citizen (this_building) Supplies: +8 + base * 0.2% (this_building) 5 livestock (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -5 growth (this_province) |
||||
13 |
Agricultural Level 4 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
|||||
16 | 4140 |
-4 food (this_region) 350 wealth from livestock (agriculture) (this_building) +8% cavalry charge bonus upon recruitment (this_province) Bread and Games Edict: 1 food (this_province) +0.3% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
|
|
|