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HomeInicio / Divide et Impera / Rivales de Marco Antonio (Emperador Augusto) / Edificios / Agrícola Edificios
Agrícola
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Villa Agrícola Level 1
Villa
Nada enriquece más la tierra como la atención de su señor.
2 1200 2 alimentos (this_region)
60 a la riqueza por cultivos (agricultura) (this_building)
+0.1% 3rd Class Citizen (this_building)
Export Food Edict: -1 food (this_province)
Export Food Edict: +3% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
2 Limited Warhorse Breeding Agrícola Level 2
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
6 1500 -2 alimentos (this_region)
150 a la riqueza proveniente del ganado (agricultura) (this_building)
+2% a la carga mejorada de caballería al ser reclutada (this_province)
+0.1% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
3 Fosas de grano Agrícola Level 2
Fosas de grano
La vida romana no podrá florecer sin grano.
6 2400 2 alimentos (this_region)
150 a la riqueza por cultivos (agricultura) (this_building)
+3% al reabastecimiento de ejércitos (regions_in_this_province)
+0.1% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
4 Granja Agrícola Level 2
Granja
Una granja es buen ejemplo de sencilla honestidad romana.
4 1650 5 alimentos (this_region)
75 a la riqueza por cultivos (agricultura) (this_building)
+0.1% 1st Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
5 Terreno de pastoreo Agrícola Level 2
Terreno de pastoreo
No toda la tierra es apta para la agricultura.
4 1800 3 alimentos (this_region)
120 a la riqueza proveniente del ganado (agricultura) (this_building)
+0.4% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
6 Limited Warhorse Breeding Agrícola Level 3
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
10 2400 -3 alimentos (this_region)
250 a la riqueza proveniente del ganado (agricultura) (this_building)
+5% a la carga mejorada de caballería al ser reclutada (this_province)
+0.2% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
7 Silos de grano Agrícola Level 3
Silos de grano
Grandes reservas de grano para alimentar a las masas.
10 3750 3 alimentos (this_region)
225 a la riqueza por cultivos (agricultura) (this_building)
+6% al reabastecimiento de ejércitos (regions_in_this_province)
+0.2% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
8 Bancales de regadío Agrícola Level 3
Bancales de regadío
Mejorar la tierra mejora la cosecha.
8 2250 8 alimentos (this_region)
90 a la riqueza por cultivos (agricultura) (this_building)
-4 al orden público por miseria (this_province)
+0.2% 1st Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
9 Corrales Agrícola Level 3
Corrales
Corrales. Para el ganado.
8 2850 5 alimentos (this_region)
250 a la riqueza proveniente del ganado (agricultura) (this_building)
-4 al orden público por miseria (this_province)
+0.7% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
2 livestock (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
10 Horrea Agrícola Level 4
Horrea
Detrás de cada imperio y ejército hambriento hay un granero.
16 5700 4 alimentos (this_region)
300 a la riqueza por cultivos (agricultura) (this_building)
+9% al reabastecimiento de ejércitos (regions_in_this_province)
+0.3% 2nd Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
11 Latifundio Agrícola Level 4
Latifundio
Hay que usar grandes terrenos para poder llenar el estómago del pueblo.
12 4320 15 alimentos (this_region)
135 a la riqueza por cultivos (agricultura) (this_building)
-10 al orden público por miseria (this_province)
+2% al reabastecimiento de unidades (regions_in_this_province)
Edicto de pan y circo:
2 a los alimentos (this_province)
+0.3% 1st Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -5 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -3 growth (this_province)
12 Hacienda ganadera Agrícola Level 4
Hacienda ganadera
Se puede satisfacer la demanda de carne si se dejan tierras para el ganado.
12 4860 8 alimentos (this_region)
350 a la riqueza proveniente del ganado (agricultura) (this_building)
-10 al orden público por miseria (this_province)
Edicto de pan y circo:
1 a los alimentos (this_province)
+1% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
5 livestock (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
13 Limited Warhorse Breeding Agrícola Level 4
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
16 4140 -4 alimentos (this_region)
350 a la riqueza proveniente del ganado (agricultura) (this_building)
+8% a la carga mejorada de caballería al ser reclutada (this_province)
Edicto de pan y circo:
1 a los alimentos (this_province)
+0.3% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
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