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Infanteriequartiere SabaSaba Militär (Rekrutierung) Level 3

Infanteriequartiere

Dauerhafte Quartiere haben besser ausgerüstete und trainierte Soldaten zur Folge.

Das Mustern einer Streitmacht erfordert sorgfältiges Planen. Anfangs wurde von Heerbanntruppen erwartet, selbst für ihre Waffen zu sorgen, wie etwa Schild, Wurfspeer oder Bogen. War dies nicht der Fall, musste man sie auf Kosten der Staatskasse ausrüsten. Das dauerte, und provisorische Lager eigneten sich am besten zur Organisierung und Ausrüstung.

Je nach den Umständen und der Bevölkerung, wurden dauerhafte Quartiere oder Kasernen für die Heerbanne gebaut. Einheiten aus Kasernen konnten Stadtwachen unterstützen oder Grenzen und Handelsrouten bewachen. Dennoch waren eingezogene Heerbanne im Vergleich mit Söldnern oder Berufssoldaten schlechter ausgebildet und leichter ausgerüstet.

Militär (Rekrutierung)

Heerbannlager
Heerbannlager
(rom_EASTERN_levy_1)
Militär (Rekrutierung) Level 0
Infanteriezelte
Infanteriezelte
(rom_EASTERN_levy_light_2)
Militär (Rekrutierung) Level 1
Infanteriequartiere
Infanteriequartiere
(rom_EASTERN_levy_light_3)
Militär (Rekrutierung) Level 2
Hamspah-Kaserne
Hamspah-Kaserne
(rom_EASTERN_levy_light_4)
Militär (Rekrutierung) Level 3
Infanteriequartiere

Building Name

Infanteriequartiere

Level Name

rom_EASTERN_levy_light_3

Building Chain

Militär (Rekrutierung)

Building Level

3

Create Time

10

Create Cost

2850

Require Technology

Signalisierung
Signalisierung

Effects

Einberufungserlass:-8% Einheitenrekrutierungskosten (this_province)
Einberufungserlass:
+1 Einheitenrekrutierungskapazität (this_province)
+1% 2nd Class Citizen (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)

Provides Garrison Army

200 Arabian Spearmen
200 Arabian Spearmen
Arabian Spearmen
(GAR_Ara_Garrisoned_Spearmen)
Speerinfanterie
120 Arabian Horsemen
120 Arabian Horsemen
Arabian Horsemen
(GAR_Ara_Local_Horsemen)
Geschosskavallerie

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Gunud Shbeta
Geschossinfanterie / Geschossinfanterie / (Ara_archer_spearmen)
Gunud Shbeta
(Light Archer Spearmen)

These lightly armoured Arabian archers are versatile troops. Equipped with bows and spears, these men are able to provide an army with ranged support while also acting as light spearmen. However, the versatility of these troops is their main advantage, and they should not be expected to hold out for long in melee against disciplined opponents.

175 667 667 9 165 5 15 24 9 10 52 1 20 45
2
200 Hurasunan Tosita
Nahkampfinfanterie / Speerinfanterie / (Ara_bodyguard_inf)
Hurasunan Tosita
(Sabaean Bodyguard Infantry)

These men, though devoted to the Sabaean high priesthood and their ancient city-gods, are personally loyal to their king - who exclusively pays for the cost of their equipment and training. They serve as temple guardsmen in addition to his personal escorts, marching as a ceremonial guard and as an elite corps of regular troops in battle. They are superb melee warriors, fiercely loyal to their king and trained for the most difficult assaults and confrontations.

200 1187 1187 38 9 13 85 14 20 65
3
175 Heerbannplänkler
Geschossinfanterie / Geschossinfanterie / (Ara_Levy_Skirm)
Heerbannplänkler
Die Wüstenfüchse kämpfen nur, wenn sie müssen.
175 378 378 14 85 8 5 18 7 8 44 1 20 35
4
200 Adelsschwertkämpfer
Nahkampfinfanterie / Speerinfanterie / (Ara_Noble_Sword)
Adelsschwertkämpfer
In der Wüste löst man viele Streitigkeiten mit dem Schwert.
200 1120 1120 34 9 10 69 14 20 60
5
200 Gunud haAhrama
Nahkampfinfanterie / Nahkampfinfanterie / (Ara_red_sea_inf)
Gunud haAhrama
(Red Sea Light Infantry)

When the men of the Red Sea Coast are called to war, they fight in a manner centuries old. Armed with the traditional balta harbiye, a double edged axe, and light wickerwork and leather shields, these men form a light and unruly levy.

200 872 872 39 11 13 52 8 20 45
6
175 Hazin Shab
Geschossinfanterie / Geschossinfanterie / (Ara_sabean_archers)
Hazin Shab
(Sabaean Archers)

The bow is a cheap yet effective weapon useful for both hunting and war. These men do not have the money to buy expensive equipment, as most of them are farmers from one of many small villages. They may not look like much, but they are valuable when used well on the battlefield.

175 455 455 10 175 6 15 18 7 6 29 1 20 35
7
300 Muqrabin
Nahkampfinfanterie / Nahkampfinfanterie / (Ara_shortsword_warriors)
Muqrabin
(Arabian Shortswordmen)

These hardy men from the desert rush into battle with what they can afford - a sword, helmet, and buckler - and cut down enemy skirmishers or spear-armed infantry. Relying on their speed and buckler to ward off enemy missiles, they are very vulnerable to arrows, and do not stand much of a chance against a cavalry charge, but can effectively deal with infantry of similar quality.

300 811 811 34 11 11 56 8 20 50
8
200 Siyyafunan
Nahkampfinfanterie / Nahkampfinfanterie / (Ara_thureos_soldiers)
Siyyafunan
(Arabian Thureos Soldiers)

These thureophoroi are little different from their Hellenic counterparts. Armed with swords, along with the large and robust thureos shield, they have their qualities as a defensive force, keeping a strong front against infantry. The thureophoroi, common in the Hellenistic kingdoms, are well suited to the tactical needs of smaller states, mainly border defence.

200 1150 1150 36 11 11 74 14 20 55
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