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Barbarische Stadt (Purpur-Farbe) EdetaniEdetani Nebensiedlung (Purpur-Farbstoff) Level 3

Barbarische Stadt (Purpur-Farbe)

In einer Stadt werden viele hungrige Mäuler gestopft.

Römische und griechische Historiker beschrieben Barbaren als umherziehendes Volk, das von Jagd lebte und nicht viel von Landwirtschaft und Bau verstand. Nichts läge der Wahrheit ferner. Es wurden zahlreiche Gebäude entdeckt, die beweisen, dass diese „Barbaren“ Bautechniken durchaus beherrschten und Häuser und Anlagen errichten konnten, die Jahrtausende überstanden.

Die als Broch bekannten Trockensteinbauten in Schottland trotzten den harschen Witterungen und geben nun Aufschluss über ihre Erbauer. Viele Brochs hatten mehrere Stockwerke und Historiker streiten noch heute über ihren ursprünglichen Zweck: Dienten sie der Verteidigung oder handelt es sich bei ihnen um Prestigebauten, Symbole von Wohlstand und Macht?

Nebensiedlung (Purpur-Farbstoff)

Barbarischer Weiler (Purpur-Farbe)
Barbarischer Weiler (Purpur-Farbe)
(rom_BARBARIAN_city_minor_purple_dye_1)
Nebensiedlung (Purpur-Farbstoff) Level 0
Barbarisches Dorf (Purpur-Farbe)
Barbarisches Dorf (Purpur-Farbe)
(rom_BARBARIAN_city_minor_purple_dye_2)
Nebensiedlung (Purpur-Farbstoff) Level 1
Barbarische Stadt (Purpur-Farbe)
Barbarische Stadt (Purpur-Farbe)
(rom_BARBARIAN_city_minor_purple_dye_3)
Nebensiedlung (Purpur-Farbstoff) Level 2
Barbarischer Pagus (Purpur-Farbe)
Barbarischer Pagus (Purpur-Farbe)
(rom_BARBARIAN_city_minor_purple_dye_4)
Nebensiedlung (Purpur-Farbstoff) Level 3
Barbarische Stadt (Purpur-Farbe)

Building Name

Barbarische Stadt (Purpur-Farbe)

Level Name

rom_BARBARIAN_city_minor_purple_dye_3

Building Chain

Nebensiedlung (Purpur-Farbstoff)

Building Level

3

Create Time

10

Create Cost

3600

Require Technology

Erhöhter Platz
Erhöhter Platz

Effects

-4 Nahrung (this_region)
+10% Wohlstand aus allem Handel (alle Regionen)
675 Wohlstand durch Seehandel (this_building)
+2 Wachstum pro Runde (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
60 Purpur-Farbe (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60 Purpur-Farbe (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)

Provides Garrison Army

200 Iberian Spearmen
200 Iberian Spearmen
200 Iberian Spearmen
200 Iberian Spearmen
200 Iberian Spearmen
Iberian Spearmen
(GAR_Ibe_Garrisoned_Spearmen)
Speerinfanterie
175 Iberian Slingers
175 Iberian Slingers
175 Iberian Slingers
175 Iberian Slingers
Iberian Slingers
(GAR_Ibe_Local_Slingers)
Geschossinfanterie
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
Iberian Swordsmen
(GAR_Ibe_Local_Swordsmen)
Nahkampfinfanterie

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Parasim Numidim
Kavallerie / Geschosskavallerie / (AOR_14_Numidian_Cavalry)
Parasim Numidim
(Numidian Cavalry)

Numidians are expert mounted skirmishers, able to strike and withdraw quickly.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
2
300 Mitnag'him Numidim
Nahkampfinfanterie / Geschossinfanterie / (AOR_14_Numidian_Javelinmen)
Mitnag'him Numidim
(Numidian Javelinmen)

These skirmishers can harass an enemy battleline, or keep enemy skirmishers at bay.

300 433 433 15 90 7 5 30 10 6 39 1 20 30
3
175 Qala'im Numidim
Geschossinfanterie / Geschossinfanterie / (AOR_14_Numidian_Slingers)
Qala'im Numidim
(Numidian Slingers)

Tribesmen that are employed in the army due to their skill with the slingshot.

175 452 452 5 165 5 20 21 10 6 32 3 20 25
4
175 Toxotai Syriakoi
Geschossinfanterie / Geschossinfanterie / (AOR_21_Syrian_Heavy_Archers)
Toxotai Syriakoi
(Syrian Heavy Archers)

Some of the best archers in the world, these scale-armoured bowmen can do terrible damage to the enemy.

175 1148 1148 10 175 6 15 21 7 6 26 16 20 30
5
300 Pantodapoi Syriakoi
Nahkampfinfanterie / Speerinfanterie / (AOR_21_Syrian_Levies)
Pantodapoi Syriakoi
(Syrian Levies)

Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect.

300 351 351 22 9 11 52 1 20 35
6
36 Elephantes Syriakoi
Elefanten / Elefanten / (AOR_21_Syrian_War_Elephants)
Elephantes Syriakoi
(Syrian War Elephants)

Size really does matter; it is worth paying extra for big things.

36 3600 3600 13 6 20 61 16 110 35
7
200 Ambacti
Nahkampfinfanterie / Nahkampfinfanterie / (Ibe_Edetani_Ambacti)
Ambacti
(Edetani Guard)

These men are of high birth, forming the faithful followers of Edetani chieftans and bound religiously by a promise of loyalty: they protect their lord in battle to the last man. They are skilled, hardy, and very competent in hand-to-hand combat, which makes them effective against the best troops the enemy has to offer.

200 1264 1264 44 11 18 84 14 20 65
8
300 Dunaminica
Nahkampfinfanterie / Nahkampfinfanterie / (Ibe_Edetani_Heavy_Infantry)
Dunaminica
(Iberian Heavy Infantry)

The Dunaminica (Dun-a-min-eek-ah; "Fort Soldier") are the best regular footmen in Iberia. Their weapons and armour are those common to the Celtiberian elite. For weapons they have the famous Gladius Hispaniensis, which would become the standard Roman sword, complemented by javelins similar to the Roman light pilum. To protect themselves, they carry a scutum, a Celtic Montefortino helmet, Iberian bronze greaves, and an elaborate set of breastplates.

300 1028 1028 38 11 18 76 10 20 60
9
300 Neizes
Nahkampfinfanterie / Speerinfanterie / (Ibe_Edetani_Levy_Spearmen)
Neizes
(Iberian Levy Spearmen)

These levies prefer to fight only when their lands are in danger, because they cannot afford to lose what little they have, however they are able to participate in regional plundering against their neighbours if they can obtain some additional wealth through distributing loot after the battle. A precarious life with a simple diet makes a man dangerous; he becomes as cruel as the necessity he calls life.

300 383 383 25 9 13 49 1 20 40
10
300 Iabarannta
Nahkampfinfanterie / Speerinfanterie / (Ibe_Edetani_Light_Inf)
Iabarannta
(Edetani Light Infantry)

These men are hardened warriors and constitute the bulk of Edetani armies. They wear bronze helmets and round bronze breastplates above their short linen tunic. Their main weapons are the spear and the Soliferrum (a full-metal heavy javelin).

300 729 729 28 9 15 52 8 20 45
11
175 Karsken
Geschossinfanterie / Geschossinfanterie / (Ibe_Edetani_Slingers)
Karsken
(Iberian Slingers)

Armed only with their sling and a knife, these slingers are largely unprotected aside from their small wicker buckler. This makes them extremely vulnerable to any troops that can catch them in a melee, and even light cavalry is likely to just run through them without breaking a sweat.

175 517 517 6 190 5 20 18 7 8 32 1 20 30
12
300 Iberi Lugoae
Nahkampfinfanterie / Speerinfanterie / (Ibe_Edetani_Tribesmen)
Iberi Lugoae
(Iberian Tribesmen)

In essence, these tribesmen are a transition between skirmishers and light infantry, for they are relatively more fierce than other peoples' support troops, and expected to be a part of some of the hand-to-hand fighting if given an opportunity. However, armed with a bundle of javelins, a spear, and protected only by a small shield, they should not be confused with real light infantry, and should not be expected to fight a protracted melee against a well-organised and prepared enemy.

300 328 328 22 9 12 38 1 20 40
13
60 Baggage Train
Kavallerie / Nahkampfkavallerie / (Supply_Iberian)
Baggage Train
Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns.
60 600 600 6 9 1 22 2 20 20
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