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Karthago (Hannibal vor den Toren) Karthago (Hannibal vor den Toren) Gebäude

Minor Settlement (Copper) Gebäude




Minor Settlement (Copper)

Hellenistic Hamlet (Copper)
Hellenistic Village (Copper)
Trade Hub (Copper)
Fortified Town (Copper)
Minor Settlement (Copper)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hellenistic Hamlet (Copper) Minor Settlement (Copper) Level 1
Hellenistic Hamlet (Copper)
Kleine Gemeinden wachsen durch gemeinsame Anstrengung.
4 1875 168 Wohlstand durch Manufaktur (Industrie) (this_building)
+1 Wachstum pro Runde (this_province)
-2% Rekrutierungskosten für Schwere Einheiten (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
+1% Forschungsrate (this_faction)
10 Kupfer (this_building)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 Kupfer (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
+10 Sichtfeld über Grenzen hinweg (this_region)
2 Hellenistic Village (Copper) Minor Settlement (Copper) Level 2
Hellenistic Village (Copper)
Für die meisten Menschen ist ihr Dorf die ganze Welt.
6 3225 -2 Nahrung (this_region)
338 Wohlstand durch Manufaktur (Industrie) (this_building)
+2 Wachstum pro Runde (this_province)
-4% Rekrutierungskosten für Schwere Einheiten (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
+1% Forschungsrate (this_faction)
25 Kupfer (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 Kupfer (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
3 Trade Hub (Copper) Minor Settlement (Copper) Level 3
Trade Hub (Copper)
Erfolgreiche Dörfer ziehen Handel und Siedler an und werden dementsprechend größer.
10 4425 -4 Nahrung (this_region)
507 Wohlstand durch Manufaktur (Industrie) (this_building)
+3 Wachstum pro Runde (this_province)
-4 öffentliche Ordnung (Verarmung) (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
+2% Forschungsrate (this_faction)
100 Kupfer (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.6% 1st, 2nd and 3rd Class (this_building)
100 Kupfer (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
4 Fortified Town (Copper) Minor Settlement (Copper) Level 4
Fortified Town (Copper)
Die größten Schmiede begehen den Grat zwischen Handwerk und Kunst.
16 6390 -6 Nahrung (this_region)
507 Wohlstand durch Manufaktur (Industrie) (this_building)
+5 Wachstum pro Runde (this_province)
-8 öffentliche Ordnung (Verarmung) (this_province)
-6% Rekrutierungskosten für Schwere Einheiten (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
120 Kupfer (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 Belagerungszeit (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
120 Kupfer (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
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