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HomeStartseite / Divide et Impera / Karthago (Hannibal vor den Toren) / Gebäude / Commercial Roma (Occupied)
Commercial Roma (Occupied) Karthago (Hannibal vor den Toren)Karthago (Hannibal vor den Toren) Ancient Capital Level 4

Commercial Roma (Occupied)

The Eternal City, focused on trade and wealth.

Ancient Capital

Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_1)
Ancient Capital Level 0
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_2)
Ancient Capital Level 1
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_3_fort)
Ancient Capital Level 2
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_3)
Ancient Capital Level 2
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_3_trade)
Ancient Capital Level 2
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Commercial Roma (Occupied)

Building Name

Commercial Roma (Occupied)

Level Name

dei_main_city_ROME_4_trade

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

14400

Require Resource

Marmor
Marmor

Effects

+6 Artillerie an Mauern (this_region)
-10 Nahrung (this_region)
+60% Wohlstand aus allen Quellen (regions_in_this_province)
2025 Wohlstand durch Subsistenz (this_building)
+5 Wachstum pro Runde (this_province)
-10 öffentliche Ordnung (Verarmung) (this_province)
+1 Armee-Rekrutierungskapazität (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Benutzt für Siedlungen, um das Vorhandensein von 15m-Mauern zu identifizieren (hellenisch/römisch/östlich) (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
+1.5% 3rd Class Citizen (this_building)
+0.75% 1st and 2nd Class (this_building)
+1 Armee-Rekrutierungskapazität (this_province)
+6 Artillerie an Mauern (this_region)
Ostia: +450 wealth (trade) (this_building)
Campus Martius: [[col:green]]Barracks (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Benutzt für Siedlungen, um das Vorhandensein von 15m-Mauern zu identifizieren (hellenisch/römisch/östlich) (this_region)
+10 Sichtfeld über Grenzen hinweg (this_region)
dei_corruption_hidden (this_faction)

Provides Garrison Army

40 Karthagische Ballistenbastei
40 Karthagische Ballistenbastei
40 Karthagische Ballistenbastei
Karthagische Ballistenbastei
(Car_Ballista_Bastion)
Feldartillerie
40 Karthagische Skorpionbastei
40 Karthagische Skorpionbastei
Karthagische Skorpionbastei
(Car_Scorpion_Bastion)
Befestigte Artillerie
100 Carthaginian Cavalry
100 Carthaginian Cavalry
100 Carthaginian Cavalry
Carthaginian Cavalry
(GAR_Car_Citizen_Cavalry)
Nahkampfkavallerie
200 Carthaginian  Militia
200 Carthaginian  Militia
200 Carthaginian  Militia
200 Carthaginian  Militia
200 Carthaginian  Militia
Carthaginian Militia
(GAR_Car_Citizen_Militia)
Speerinfanterie
200 Local Citizens
Local Citizens
(GAR_Ita_Armed_Citizens_Foreign)
Nahkampfinfanterie
175 Local Slingers
175 Local Slingers
175 Local Slingers
Local Slingers
(GAR_Ita_Citizen_Javelinmen_Foreign)
Geschossinfanterie
200 Local Town Guard
200 Local Town Guard
Local Town Guard
(GAR_Ita_Town_Guard_Foreign)
Speerinfanterie

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Späte libysche Hopliten
Nahkampfinfanterie / Pikeninfanterie / (Car_Late_Libyan_Hoplites)
Späte libysche Hopliten
Im Vorrücken einer Phalanx liegt eine Disziplin, die niedere Männer nicht verstehen.
200 1022 1022 29 9 15 63 12 20 50
2
200 Libysche Hopliten
Nahkampfinfanterie / Pikeninfanterie / (Car_Libyan_Hoplites)
Libysche Hopliten
Seine Heimat zu verteidigen ist ehrbar und hat viel Tradition.
200 918 918 27 9 13 60 10 20 45
3
175 Libysche Speerträger
Geschossinfanterie / Geschossinfanterie / (Car_Libyan_Javelin)
Libysche Speerträger
Mit Wurfspeeren bewaffnete Plänkler können den Feind belästigen, ehe sie dem Hauptgefecht beitreten.
175 361 361 15 90 8 7 15 7 6 37 1 20 35
4
300 Aanatim Lybim
Nahkampfinfanterie / Speerinfanterie / (Car_Light_Libyan_Infantry)
Aanatim Lybim
(Libyan Thureos Spears)

Levied soldiers that fight as javelin-armed spearmen.

300 518 518 28 9 10 71 3 20 50
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