Stadtzentrum | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Stadtzentrum Level 1 Agora Die Agora ist ein Ort von Politik, Religion und Handel. |
|||||
4 | 1200 |
75 Wohlstand durch Unterhaltung (Kultur) (this_building) +1 öffentliche Ordnung pro Runde (this_province) +0.1% All Population Classes (this_building) |
|
|||
2 |
Stadtzentrum Level 2 Bibliothek Wissen und Philosophie nähren die Seele. |
|||||
6 | 1800 |
75 Wohlstand durch Unterhaltung (Kultur) (this_building) +6% Forschungsrate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.2% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
|
|||
3 |
Stadtzentrum Level 2 Warhorse Pens A good mount is not just a companion in battle, but a sign of wealth. |
|||||
6 | 3900 |
+5% Wohlstand durch Landwirtschaft (regions_in_this_province) 150 Wohlstand durch lokalen Handel (this_building) -3% Rekrutierungskosten für Kavallerieeinheiten (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Pferde der Stufe I (+5% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province) +0.3% 1st Class Citizen (this_building) 1 Warhorse (this_building) -6% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
|
|||
4 |
Stadtzentrum Level 2 Herberge Gasthäuser, auch Pandocheion genannt, erfüllen die Bedürfnisse müder Reisender. |
|||||
6 | 2100 |
5 Nahrung (this_region) 75 Wohlstand durch Unterhaltung (Kultur) (this_building) +1 Erfahrung für alle neuen Agenten (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.1% 2nd Class Citizen (this_building) +0.5% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
|
|||
5 |
Stadtzentrum Level 2 Weinhändler Guter Wein hat immer einen hohen Preis. |
|||||
6 | 2850 |
+10% Wohlstand aus allem Handel (regions_in_this_province) 60 Wohlstand durch lokalen Handel (this_building) +2 Wachstum pro Runde (this_province) -4 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +4% Zolleinkommen durch Handelsabkommen (this_faction) +0.5% 3rd Class Citizen (this_building) +0.5% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
|
|||
6 |
Stadtzentrum Level 2 Getreidemarkt Getreide nährt die Stadt, und gut genährte Männer tun, was man ihnen sagt. |
|||||
6 | 2700 |
+10% Wohlstand durch Anbau (Landwirtschaft) (regions_in_this_province) 150 Wohlstand durch lokalen Handel (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.5% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
|
|||
7 |
Stadtzentrum Level 2 Sklavenhandel Ob die Sklaven den Dienst geboren oder verkauft wurden, ihre Lage war die gleiche. |
|||||
6 | 4200 |
75 Wohlstand durch lokalen Handel (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduziert die Abnahme der Sklavenbevölkerung (this_province) +25% Wohlstand durch Sklaven (this_province) -5% Baukosten (regions_in_this_province) -2 Sklavenunruhe (this_province) +0.5% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -5% slave population (this_province) |
|
|||
8 |
Stadtzentrum Level 2 Supply Pit It is never a bad idea to stockpile salt, grain, and supplies. |
|||||
6 | 3300 |
+10% Wohlstand durch Landwirtschaft (regions_in_this_province) 112 Wohlstand durch Subsistenz (this_building) +2% Armee-Verstärkung (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) -10% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region) +0.2% 1st Class Citizen (this_building) +0.3% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 1 grain (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
|
|||
9 |
Stadtzentrum Level 2 Amphitheater Alle guten Theaterstücke sind den Göttern gewidmet. |
|||||
6 | 2100 |
100 Wohlstand durch Unterhaltung (Kultur) (this_building) +5 öffentliche Ordnung pro Runde (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.1% 1st Class Citizen (this_building) +1% 2nd Class Citizen (this_building) +0.2% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
|
|||
10 |
Stadtzentrum Level 3 Lykeion Streit und Debatten mögen hitzig sein, doch in dieser Hitze wird Wissen geschmiedet. |
|||||
10 | 3150 |
120 Wohlstand durch Unterhaltung (Kultur) (this_building) +12% Forschungsrate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.4% 1st Class Citizen (this_building) +0.1% 2nd Class Citizen (this_building) -8% provincial income (building upkeep) (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
|
|||
11 |
Stadtzentrum Level 3 Warhorse Breeder Masterful husbandry can result in horses with the perfect traits for its role. |
|||||
10 | 6900 |
-2 Nahrung (this_region) +10% Wohlstand durch Landwirtschaft (regions_in_this_province) 250 Wohlstand durch lokalen Handel (this_building) -4% Rekrutierungskosten für Kavallerieeinheiten (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Pferde der Stufe II (+10% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province) +0.5% 1st Class Citizen (this_building) 3 Warhorse (this_building) -9% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
|
|||
12 |
Stadtzentrum Level 3 Gasthaus Am Ende eines langen Reisetages ist nichts so willkommen, wie ein behagliches Wirtshaus. |
|||||
10 | 3750 |
11 Nahrung (this_region) 90 Wohlstand durch Unterhaltung (Kultur) (this_building) +5% Wohlstand durch Landwirtschaft (regions_in_this_province) -4 öffentliche Ordnung (Verarmung) (this_province) +2 Erfahrung für alle neuen Agenten (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.2% 2nd Class Citizen (this_building) +1% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
|
|||
13 |
Stadtzentrum Level 3 Weinhandel Die Fehler des Lebens können durch guten Wein berichtigt werden. |
|||||
10 | 6000 |
+20% Wohlstand aus allem Handel (regions_in_this_province) 120 Wohlstand durch lokalen Handel (this_building) +4 Wachstum pro Runde (this_province) -6 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12% Zolleinkommen durch Handelsabkommen (this_faction) +1% 3rd Class Citizen (this_building) +1% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
|
|||
14 |
Stadtzentrum Level 3 Makra Stoa Eine große Kolonnade, wo Getreidehändler ihre Ware anbieten. |
|||||
10 | 5400 |
+20% Wohlstand durch Anbau (Landwirtschaft) (regions_in_this_province) 300 Wohlstand durch lokalen Handel (this_building) -4 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
|
|||
15 |
Stadtzentrum Level 3 Sklavenmarkt Sklaven aus aller Welt werden ge- und verkauft: Fleisch für den Fleischwolf. |
|||||
10 | 8925 |
-4 Nahrung (this_region) +10% Wohlstand durch Landwirtschaft (regions_in_this_province) 130 Wohlstand durch lokalen Handel (this_building) -3 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduziert die Abnahme der Sklavenbevölkerung (this_province) +50% Wohlstand durch Sklaven (this_province) -10% Baukosten (regions_in_this_province) -3 Sklavenunruhe (this_province) Erlass zur Stimulation von Handel: -10 Sklavenunruhe (this_province) +1% Foreigner Population (this_building) 1 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -10% slave population (this_province) |
|
|||
16 |
Stadtzentrum Level 3 Supply Warehouse It is always a good idea to stockpile salt, grain, and supplies. |
|||||
10 | 6450 |
-3 Nahrung (this_region) +20% Wohlstand durch Landwirtschaft (regions_in_this_province) 150 Wohlstand durch Subsistenz (this_building) +4% Armee-Verstärkung (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1 Belagerungszeit (this_region) -20% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region) +0.3% 1st Class Citizen (this_building) +0.5% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 5 grain (this_building) 1 salt (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
|
|||
17 |
Stadtzentrum Level 3 Odeon In einer zivilisierten Stadt sollten Musik und Dichtkunst anwesend sein. |
|||||
10 | 3750 |
-4 Nahrung (this_region) 140 Wohlstand durch Unterhaltung (Kultur) (this_building) +10 öffentliche Ordnung pro Runde (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.2% 1st Class Citizen (this_building) +1.3% 2nd Class Citizen (this_building) +0.4% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
|
|||
18 |
Stadtzentrum Level 4 Warhorse Ranch It is said that heavy cavalry can shake the very ground with their gallop. |
|||||
16 | 11156 |
-6 Nahrung (this_building) +15% Wohlstand durch Landwirtschaft (regions_in_this_province) 425 Wohlstand durch lokalen Handel (this_building) -8% Rekrutierungskosten für Kavallerieeinheiten (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Pferde der Stufe III (+20% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province) +1% 1st Class Citizen (this_building) 5 Warhorse (this_building) -12% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
|
|||
19 |
Stadtzentrum Level 4 Pandocheion Die besten Wirtshäuser befinden sich an vielbereisten Routen. |
|||||
16 | 7200 |
17 Nahrung (this_region) 125 Wohlstand durch Unterhaltung (Kultur) (this_building) +10% Wohlstand durch Landwirtschaft (regions_in_this_province) -10 öffentliche Ordnung (Verarmung) (this_province) +3 Erfahrung für alle neuen Agenten (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Handelsanreizerlass: +10% Wohlstand aus allen Handelsgebäuden (this_province) +0.3% 2nd Class Citizen (this_building) +2% Foreigner Population (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
|
|||
20 |
Stadtzentrum Level 4 Weinmarkt Wenn sich der Händler so viel Mühe macht, wäre es dann nicht unhöflich, seine Waren nicht zu trinken? |
|||||
16 | 13770 |
+40% Wohlstand aus allem Handel (regions_in_this_province) 270 Wohlstand durch lokalen Handel (this_building) +6 Wachstum pro Runde (this_province) -8 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +24% Zolleinkommen durch Handelsabkommen (this_faction) Panem et circenses-Erlass: +2 öffentliche Ordnung (this_province) Erlass zur Stimulation von Handel: +2 öffentliche Ordnung durch Luxusgüter (this_province) +2% 3rd Class Citizen (this_building) +2% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
|
|||
21 |
Stadtzentrum Level 4 Deigma Die Getreidebörse legt den Preis des Essens und des Hungerns fest. |
|||||
16 | 12240 |
+40% Wohlstand durch Anbau (Landwirtschaft) (regions_in_this_province) 650 Wohlstand durch lokalen Handel (this_building) -10 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Erlass zur Stimulation von Handel: +3 Nahrung durch Handel (this_province) +2% 3rd Class Citizen (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
|
|||
22 |
Stadtzentrum Level 4 Supply Complex You have accumulated enough resources to last a long while... even if besieged. |
|||||
16 | 10965 |
-8 Nahrung (this_region) +30% Wohlstand durch Landwirtschaft (regions_in_this_province) 200 Wohlstand durch Subsistenz (this_building) +6% Armee-Verstärkung (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2 Belagerungszeit (this_region) -40% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region) Panem et circenses-Erlass: +3 Wachstum pro Runde (this_province) +0.4% 1st Class Citizen (this_building) +1% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 5 grain (this_building) 5 salt (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
|
|||
23 |
Stadtzentrum Level 4 Hippodrom Gibt es was Aufregenderes als ein Rennen? |
|||||
16 | 9000 |
-10 Nahrung (this_region) 220 Wohlstand durch Unterhaltung (Kultur) (this_building) +20 öffentliche Ordnung pro Runde (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Panem et circenses: +20% Wohlstand durch kulturelle Gebäude (this_province) Panem et circenses-Erlass: +4 öffentliche Ordnung (this_province) +0.3% 1st Class Citizen (this_building) +1.5% 2nd Class Citizen (this_building) +0.6% 3rd Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
|
|||
24 |
Stadtzentrum Level 4 Akademia Kaufen die Wohlhabenden Bildung, ist dies nützlicher als noch mehr Wein... |
|||||
16 | 7020 |
250 Wohlstand durch Unterhaltung (Kultur) (this_building) +24% Forschungsrate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Erlass zur Philanthropie des Adels: -6% Baukosten für Gebäude (this_province) +0.6% 1st Class Citizen (this_building) +0.2% 2nd Class Citizen (this_building) -12% provincial income (building upkeep) (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
|
|||
25 |
Stadtzentrum Level 4 Central Slave Quarters A central location for the buying, selling, housing and display of all types of slaves. |
|||||
16 | 15300 |
-8 Nahrung (this_region) +15% Wohlstand durch Landwirtschaft (regions_in_this_province) +10% Wohlstand durch Industrie (regions_in_this_province) 180 Wohlstand durch lokalen Handel (this_building) -6 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduziert die Abnahme der Sklavenbevölkerung (this_province) +75% Wohlstand durch Sklaven (this_province) -10% Baukosten (regions_in_this_province) -4 Sklavenunruhe (this_province) Erlass zur Stimulation von Handel: +15% Wohlstand durch Sklaven (this_province) Erlass zur Stimulation von Handel: Moderate Verringerung des Rückgangs der Sklavenbevölkerung (this_province) Erlass zur Stimulation von Handel: -20 Sklavenunruhe (this_province) +2% Foreigner Population (this_building) 5 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -15% slave population (this_province) |
|
|||
26 |
Stadtzentrum Level 5 Great Library Nichts kommt der Großen Bibliothek als Archiv und Zentrum des Lernens gleich. |
|||||
24 | 22950 |
500 Wohlstand durch Unterhaltung (Kultur) (this_building) +60% Forschungsrate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Erlass zur Philanthropie des Adels: -17% Baukosten für Gebäude (this_province) +1% 1st Class Citizen (this_building) +0.5% 2nd Class Citizen (this_building) -30% provincial income (building upkeep) (regions_in_this_province) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
|
|
|
|