
Port | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Port Level 1 Port The sea-road leads to the wider world. |
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2 | 900 |
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2 | ![]() |
Port Level 2 Harbour Safe haven from pirates and storms, and a place to trade. |
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3 | 2000 |
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3 | ![]() |
Port Level 2 Military Pier Where warships gather, and armies embark for conquest and spoils. |
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3 | 1900 |
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4 | ![]() |
Port Level 2 Fishing Port Fish is always a welcome meal on any table. |
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3 | 1700 |
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5 | ![]() |
Port Level 3 Trading Port A bustling centre of trade moving goods from east and west. |
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5 | 3800 |
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6 | ![]() |
Port Level 3 Naval Yard Ships built and outfitted for war need a home port. |
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5 | 3600 |
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7 | ![]() |
Port Level 3 Fishmongers' Lane Salted or dried fish can be sent far beyond the ports at which they were landed. |
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5 | 2500 |
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8 | ![]() |
Port Level 4 Seaside Market All the world can be bought or sold on these wharves. |
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8 | 6300 |
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9 | ![]() |
Port Level 4 Drydock The home of the fleet, where mastery of the sea is planned. |
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8 | 5700 |
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10 | ![]() |
Port Level 4 Seafood Market The rich bounty of the sea can feed a people. |
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8 | 3500 |
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