Naval Training |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Naval Training Level 1
Sailors' Quarters
A place to rest after the rigours of the sea.
|
2 |
700 |
+5% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+5% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+3% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-1 food (this_region)
-2 public order per turn (this_province)
|
|
|
2 |
 |
Naval Training Level 2
Nautae Barracks
The work of a marine is never over.
|
3 |
1200 |
+10% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+10% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+6% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-2 food (this_region)
-2 public order per turn (this_province)
|
|
|
3 |
 |
Naval Training Level 3
Classiarii Barracks
Wielding a sword on a ship is just the same as on land - it requires practice.
|
5 |
2000 |
+15% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+15% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+9% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-2 food (this_region)
-4 public order per turn (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
|
|
|
4 |
 |
Naval Training Level 4
Naval Principia
Organising a fleet is easy when all military minds are together.
|
8 |
3200 |
+20% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+20% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+12% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-4 food (this_region)
-6 public order per turn (this_province)
+2 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
|
|
|