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Palmyra (Empire Divided) Palmyra (Empire Divided) Buildings

Naval Training Buildings




Naval Training

Sailors' Quarters
Nautae Barracks
Classiarii Barracks
Naval Principia
Naval Training
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Sailors' Quarters Naval Training Level 1
Sailors' Quarters
A place to rest after the rigours of the sea.
2 700 +5% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+5% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+3% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-1 food (this_region)
-2 public order per turn (this_province)
2 Nautae Barracks Naval Training Level 2
Nautae Barracks
The work of a marine is never over.
3 1200 +10% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+10% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+6% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-2 food (this_region)
-2 public order per turn (this_province)
3 Classiarii Barracks Naval Training Level 3
Classiarii Barracks
Wielding a sword on a ship is just the same as on land - it requires practice.
5 2000 +15% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+15% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+9% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-2 food (this_region)
-4 public order per turn (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
4 Naval Principia Naval Training Level 4
Naval Principia
Organising a fleet is easy when all military minds are together.
8 3200 +20% melee attack skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+20% melee defence skill for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
+12% morale for all ships upon recruitment (this_buildings_province_to_adjacent_sea_regions)
-4 food (this_region)
-6 public order per turn (this_province)
+2 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
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