

Coastal Patrol
Trade is the lifeblood of an empire, even more than military might.Coastal patrols were vital to protect the majority of trade routes around the Empire. The navy used smaller, faster ships such as biremes, and had naval garrisons along the coast to police the seas. Their main mission was safeguarding merchant ships against piracy, which was a huge problem in the Mediterranean. Julius Caesar himself was held for ransom by pirates in his youth; foolishly, they laughed at the young Caesar but, after the ransom was paid, he hunted down and crucified his captors! Eventually Rome did dominate the Mediterranean and the Romans, with a typical bit of arrogance, referred to the sea as 'Mare Nostrum' or 'Our Sea'.
Port
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Building Name Coastal Patrol |
Level Name rome_port_patrol_4 |
Building Chain Port |
Building Level 4 |
Create Time 8 |
Create Cost 4900 |
Require Resource ![]() Timber |
Require Technology ![]() Double Plank Construction |
Effects

Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Medium Ship / Missile Ship / (Aux_Afr_Archers_Three) Missile Trireme - Auxiliary Sabaean Archers A large contingent of archers can make short work of enemy crews. An archer at home in desert sands is always useful. |
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80 | 440 | 440 | 693 | 6 | 35 | 125 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 25 | |||
2 |
Light Ship / Melee Ship / (Aux_Afr_Spr_Two) Assault Bireme - Auxiliary Sabaean Spearmen With a ramming attack that can break an enemy hull, these ships are deadly weapons. A man at home in the desert has his uses. |
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60 | 230 | 230 | 501 | 6 | 13 | 25 | 11 | 34 | 45 | 45 | 30 | |||||||
3 |
Light Ship / Melee Ship / (Aux_Cel_Axe_Warriors_Two) Assault Bireme - Auxiliary Axe Warriors With a ramming attack that can break an enemy hull, these ships are deadly weapons. In the hands of a loyal auxiliaries, axes can be most charming! |
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60 | 380 | 380 | 501 | 6 | 35 | 26 | 20 | 50 | 65 | 55 | 55 | |||||||
4 |
Medium Ship / Missile Ship / (Aux_Cel_Skirm_Three) Missile Trireme - Auxiliary Celtic Skirmishers A large contingent of archers can make short work of enemy crews. Even the humblest can serve Rome in times of need. |
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80 | 440 | 440 | 693 | 6 | 32 | 80 | 7 | 7 | 8 | 24 | 3 | 27 | 40 | 50 | 25 | |||
5 |
Light Ship / Melee Ship / (Aux_Cel_Warriors_Two) Assault Bireme - Auxiliary Celtic Warriors With a ramming attack that can break an enemy hull, these ships are deadly weapons. A Celt may swing a longsword for Rome and remain a Celt. |
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60 | 330 | 330 | 501 | 6 | 27 | 40 | 25 | 50 | 45 | 55 | 45 | |||||||
6 |
Light Ship / Melee Ship / (Aux_Gal_Warriors_Two) Assault Bireme - Auxiliary Gallic Warriors With a ramming attack that can break an enemy hull, these ships are deadly weapons. A Gaul may skilfully swing a longsword for Rome and remain a Gaul. |
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60 | 340 | 340 | 501 | 6 | 25 | 40 | 20 | 58 | 45 | 50 | 45 | |||||||
7 |
Medium Ship / Missile Ship / (Aux_Gre_Cretan_Archers_Five) Missile Quinquereme - Auxiliary Cretan Archers Archers can shoot down upon many enemies from the deck, doing terrible work in the process. Give a Cretan a bow, and he will conquer in the name of Rome. |
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140 | 1060 | 1060 | 1020 | 5 | 40 | 150 | 7 | 15 | 12 | 24 | 6 | 14 | 30 | 55 | 55 | |||
8 |
Medium Ship / Melee Ship / (Aux_Gre_Hoplites_Four) Assault Quadrireme - Auxiliary Hoplites Ramming attacks from these ships inflict terrible damage. Romans recognise the manly virtues embodied by the phalanx. |
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120 | 720 | 720 | 825 | 6 | 34 | 26 | 21 | 57 | 80 | 60 | 55 | |||||||
9 |
Medium Ship / Missile Ship / (Aux_Gre_Peltasts_Five) Missile Quinquereme - Auxiliary Peltasts Archers can shoot down upon many enemies from the deck, doing terrible work in the process. A good Roman commander knows the value of skirmishers. |
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140 | 930 | 930 | 1020 | 5 | 32 | 80 | 7 | 7 | 18 | 24 | 10 | 40 | 65 | 50 | 40 | |||
10 |
Medium Ship / Missile Ship / (Aux_Gre_Rhodian_Slingers_Five) Missile Quinquereme - Auxiliary Rhodian Slingers Archers can shoot down upon many enemies from the deck, doing terrible work in the process. Few can match the deadly accuracy of the men of Rhodes. |
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140 | 1070 | 1070 | 1020 | 5 | 29 | 150 | 8 | 25 | 12 | 24 | 6 | 24 | 25 | 55 | 55 | |||
11 |
Medium Ship / Missile Ship / (Aux_Ibe_Balearic_Slingers_Three) Missile Trireme - Auxiliary Balearic Slingers A large contingent of archers can make short work of enemy crews. If a target can be seen, the sling stone is already on its way. |
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80 | 600 | 600 | 693 | 6 | 29 | 150 | 8 | 25 | 10 | 24 | 4 | 38 | 25 | 50 | 45 | |||
12 |
Medium Ship / Missile Ship / (Aux_Ibe_Slingers_Three) Missile Trireme - Auxiliary Iberian Slingers A large contingent of archers can make short work of enemy crews. An Iberian stone cast for Rome can be as deadly as any other. |
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80 | 420 | 420 | 693 | 6 | 20 | 150 | 7 | 25 | 8 | 24 | 7 | 37 | 25 | 45 | 35 | |||
13 |
Light Ship / Melee Ship / (Aux_Ibe_Sword_Two) Assault Bireme - Auxiliary Iberian Swordsmen With a ramming attack that can break an enemy hull, these ships are deadly weapons. Javelins and swords make these Iberians a worthy addition to the Roman battle line. |
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60 | 270 | 270 | 501 | 6 | 35 | 35 | 20 | 60 | 15 | 50 | 40 | |||||||
14 |
Medium Ship / Melee Ship / (Aux_Ita_Socii_Extraordinarii_Four) Assault Quadrireme - Socii Extraordinarii Ramming attacks from these ships inflict terrible damage. For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride. |
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120 | 790 | 790 | 825 | 6 | 37 | 34 | 18 | 52 | 95 | 65 | 55 | |||||||
15 |
Medium Ship / Melee Ship / (Aux_Ita_Socii_Hastati_Four) Assault Quadrireme - Socii Hastati Ramming attacks from these ships inflict terrible damage. These troops throw spears at the enemy, and then close to settle matters with the sword. |
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120 | 590 | 590 | 825 | 6 | 28 | 34 | 14 | 47 | 60 | 50 | 40 | |||||||
16 |
Medium Ship / Missile Ship / (Aux_Num_Javelinmen_Three) Missile Trireme - Auxiliary Numidian Javelinmen A large contingent of archers can make short work of enemy crews. These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay. |
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80 | 550 | 550 | 693 | 6 | 32 | 80 | 8 | 7 | 10 | 24 | 4 | 38 | 15 | 50 | 45 | |||
17 |
Light Ship / Melee Ship / (Rom_Hastati_Two) Assault Bireme - Hastati With a ramming attack that can break an enemy hull, these ships are deadly weapons. These young men are the armoured front line of a Roman Legion. |
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60 | 430 | 430 | 501 | 6 | 35 | 35 | 12 | 48 | 60 | 50 | 45 | |||||||
18 |
Light Ship / Melee Ship / (Rom_Hastati_Two_Fire_Pots) Fire Pot Bireme - Hastati Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships. These young men are the armoured front line of a Roman Legion. |
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60 | 480 | 480 | 501 | 6 | 35 | 35 | 12 | 48 | 60 | 50 | 45 | |||||||
19 |
Light Ship / Missile Ship / (Rom_Leves_One_Halfer) Raiding Hemiolia - Leves These swift, manoeuvrable ships are a useful scouting force for any admiral. Even a poor man can throw a javelin with skill. |
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80 | 270 | 270 | 402 | 6 | 29 | 80 | 7 | 7 | 5 | 24 | 3 | 37 | 15 | 45 | 20 | |||
20 |
Medium Ship / Missile Ship / (Rom_Leves_Three) Missile Trireme - Leves A large contingent of archers can make short work of enemy crews. Even a poor man can throw a javelin with skill. |
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80 | 390 | 390 | 693 | 6 | 29 | 80 | 7 | 7 | 5 | 24 | 3 | 37 | 15 | 45 | 20 | |||
21 |
Medium Ship / Missile Ship / (Rom_Leves_Three_Scorpio) Scorpion Trireme - Leves Deadly accurate dart-throwers give enemies pause. Even a poor man can throw a javelin with skill. |
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80 | 490 | 490 | 693 | 6 | 29 | 80 | 7 | 7 | 5 | 24 | 3 | 37 | 15 | 45 | 20 | |||
22 |
Medium Ship / Melee Ship / (Rom_Principes_Four) Assault Quadrireme - Principes Ramming attacks from these ships inflict terrible damage. Wealthy, older Roman citizens, the principes are a heavy infantry force. |
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120 | 750 | 750 | 825 | 6 | 47 | 35 | 14 | 53 | 75 | 60 | 55 |
Disqus |
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