menu
HomeHome / Total War: Rome II / Rome (Hannibal at the Gates) / Buildings / Roman Town (Marble)
Roman Town (Marble) Rome (Hannibal at the Gates)Rome (Hannibal at the Gates) Level 4

Roman Town (Marble)

Wherever there is a town, there is the Roman world.

Wherever the Romans went they not only conquered but also settled and built communities. They used stone and brick to construct colonies that were meant to last. Colonial towns developed from small hamlets and villages, some of which already existed, becoming centres of regional administration and commerce. The planned provincial towns or 'civitates' were built in a square grid pattern with stone peripheral walls for protection. The smaller 'vici' were less formal, often growing up outside Roman army camps in order to supply soldiers with the comforts and pleasures of home.


()
Level
Roman Town (Marble)

Building Name

Roman Town (Marble)

Level Name

rom_ROMAN_city_minor_marble_4

Building Chain

Building Level

4

Create Time

8

Create Cost

2500

Effects

-8% construction costs (regions_in_this_province)
-8 food (this_region)
180 wealth from manufacturing (industry) (this_building)
+4 growth per turn (this_province)
-10 public order per turn (squalor) (this_province)
+1 army recruitment capacity (this_province)
160 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+3% tax rate (this_province)
Commercial Stimulation Edict:
+6% wealth from industry buildings (this_province)
+10 line of sight across borders (this_region)

Provides Garrison Army

160 Hastati
160 Hastati
160 Hastati
Hastati
(Rom_Hastati)
Melee Infantry
120 Plebs
120 Plebs
Plebs
(Rom_Plebs)
Melee Infantry
160 Rorarii
160 Rorarii
Rorarii
(Rom_Rorarii)
Spear Infantry
120 Velites
120 Velites
Velites
(Rom_Velites)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Leves
Missile Infantry / Missile Infantry / (Rom_Leves)
Leves
Even a poor man can throw a javelin with skill.
120 200 200 29 80 7 7 5 24 3 37 15 45 20
2
160 Rorarii
Melee Infantry / Spear Infantry / (Rom_Rorarii)
Rorarii
The spear-armed Rorarii can quickly reach a crisis point in battle.
160 200 200 13 25 11 54 45 45 30
Disqus
Facebook