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Monumental Architect Rome (Hannibal at the Gates)Rome (Hannibal at the Gates) Level 4

Monumental Architect

Architects and artisans to oversee the grandest of designs.

Mining in the Roman Republic, and later Empire, took many forms. Open-pit quarries provided the materials for monuments and statues, whereas shaft mines were used to extract copper, iron, lead, and tin, as well as gold and silver. As Roman territory grew, so did the need for materials, especially metal. This was not only to equip the legions, but also supply the demands of an increasingly Romanised world. Greater demand around the 1st century BC led to more efficient mining practices, such as 'hushing'. Vast reservoirs, controlled by sluice gates, would be used to create powerful waves to wash away soil from hillsides and reveal veins of ore. Shaft mining also became more sophisticated, with machines such as waterwheels and Archimedes’ screws being used, alongside slave labour, to lift water from purpose built sump chambers, thereby draining the mines.


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Level
Monumental Architect

Building Name

Monumental Architect

Level Name

rom_ALL_industry_minor_quarry_4

Building Chain

Building Level

4

Create Time

8

Create Cost

5900

Require Resource

Marble
Marble

Effects

300 wealth from manufacturing (industry) (this_building)
+20% wealth from industry (regions_in_this_province)
-10 public order per turn (squalor) (this_province)
+20% wealth generated by slaves (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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