Greek Fire Dromonarion - Nordic Light BoatmenWhen the sea itself is aflame, where is a man to turn?
Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
Greek fire was a mix of liquid chemicals that could be siphoned from a cauldron, sprayed through a tube and then ignited. It was capable of clinging fast to any material and could burn through the flesh of a man in seconds. The flames were seemingly inexhaustible, and its victims had little hope of putting them out as dousing with water was futile. Greek fire was able to burn both on and under water, making it a highly-effective naval weapon, but one which could easily get out of control and destroy its users. Those brave enough to try could create a sheet of flame that rapidly consumed any ships it touched.
(Nordic Light Boatmen)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit NameGreek Fire Dromonarion - Nordic Light Boatmen
Main Unit Keyatt_shp_nor_boatmen_dro_light_fs
Land Unit Keyatt_mar_nor_nordic_light_boatmen
Naval Unit Keyatt_dro_light_mel_fs_nor
Custom Battle Cost400
├ Melee Weaponatt_spear
├ Melee Base Damage24
├ Armour-piercing Damage8
├ Armour PiercingNo
├ Attack Against Cavalry20
├ Attack Against Elephants20
└ Attack Against Infantry0
├ Base Defence11
└ Shield Defence15
├ Armour Defence10
└ Shield Armour15
├ Man Entityatt_infantry_medium
├ Man Health90
└ Bonus Hit Points9
AbilitiesNordic Light Boatmen
- Ramming Speed!
Increases the speed of a ship in order to cause greater damage when it hits the enemy.
- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Scare (everyone)
This unit frightens all enemy units.
- Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses