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HomeHome / Total War: Attila / Danes / Units / Drekkar Dragonship - Chosen Norse Marauders
Drekkar Dragonship - Chosen Norse Marauders DanesDanes Melee Ship

Drekkar Dragonship - Chosen Norse Marauders

The teeth of the dragon strike fear into the hearts of even the bravest men.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The drekkar or 'dragon ship' takes its name from the detailed carvings that decorated its prow. Adorned with dragons or snakes, it was designed to ward off the terrifying sea creatures that many people believed inhabited the dark places of the oceans - creatures like the kraken, a terrifying giant squid that could pull whole ships down to the depths, or the undead draugen. These reanimated corpses were men lost at sea that legend states appear during storms and on rough seas to sink boats. Some say that they could alter their size to monstrous proportions, others that they were covered in seaweed or were in fact headless.

(Chosen Norse Marauders)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Drekkar Dragonship - Chosen Norse Marauders

Unit Name

Drekkar Dragonship - Chosen Norse Marauders

Main Unit Key

att_shp_vik_chosen_norse_lon_heavy

Land Unit Key

att_mar_nor_chosen_norse_marauders

Naval Unit Key

att_lon_heavy_mel_nor

Soldiers

132

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

850

Recruitment Cost

850

Upkeep Cost

475

Hull Strength

2000

└ Ship

att_shp_heavy_longship_melee

Speed

6

Melee Attack

55

Melee Damage

56

├ Melee Weapon

att_dane_axe

├ Melee Base Damage

40

├ Armour-piercing Damage

16

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

20

Charge Bonus

90

Melee Defence

15

├ Base Defence

15

├ Shield

att_none

└ Shield Defence

0

Armour

30

├ Armour

att_mail_heavy

├ Armour Defence

30

└ Shield Armour

0

Health

100

├ Man Entity

att_infantry_heavy

├ Man Health

90

└ Bonus Hit Points

10

Morale

108

Abilities

Chosen Norse Marauders
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Use the Whip
    Improved defence and fatigue resistance for a short time at the cost of overexertion.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Faction Availability
Grand Campaign