Drekkar Dragonship - Chosen Norse Marauders
The teeth of the dragon strike fear into the hearts of even the bravest men.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The drekkar or 'dragon ship' takes its name from the detailed carvings that decorated its prow. Adorned with dragons or snakes, it was designed to ward off the terrifying sea creatures that many people believed inhabited the dark places of the oceans - creatures like the kraken, a terrifying giant squid that could pull whole ships down to the depths, or the undead draugen. These reanimated corpses were men lost at sea that legend states appear during storms and on rough seas to sink boats. Some say that they could alter their size to monstrous proportions, others that they were covered in seaweed or were in fact headless.
(Chosen Norse Marauders)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Drekkar Dragonship - Chosen Norse Marauders |
Main Unit Key att_shp_vik_chosen_norse_lon_heavy |
Land Unit Key att_mar_nor_chosen_norse_marauders |
Naval Unit Key att_lon_heavy_mel_nor |
Soldiers 132 |
Category Light Ship |
Class Melee Ship |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 475 |
2000 |
└ Ship att_shp_heavy_longship_melee |
Speed 6 |
Melee Attack 55 |
56 |
├ Melee Weapon att_dane_axe |
├ Melee Base Damage 40 |
├ Armour-piercing Damage 16 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 20 |
Charge Bonus 90 |
15 |
├ Base Defence 15 |
├ Shield att_none |
└ Shield Defence 0 |
30 |
├ Armour att_mail_heavy |
├ Armour Defence 30 |
└ Shield Armour 0 |
100 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
└ Bonus Hit Points 10 |
Morale 108 |
Abilities
Chosen Norse Marauders- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Use the Whip
Improved defence and fatigue resistance for a short time at the cost of overexertion.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |