Fyrd Slingers
Hold the cord and spin the sling, then release. Hopefully not into your own face.The sling is one of the oldest ranged weapons in existence, possibly dating back to before the Neolithic period. Its use throughout history is evidenced by depictions upon Assyrian and Egyptian reliefs, as well as those of later times, such as Trajan's Column and the Bayeux Tapestry. A sling is essentially a length of material (usually leather, but sometimes stretched pig bladder) with a cradle in the centre to hold a stone. The slinger then holds the ends and spins the sling to generate momentum. By extending his arm and simultaneously increasing the force of the spin, then releasing the stone at the precise moment, the slingshot can be flung a large distance - far greater than would be possible without it. Many young people grew up throwing stones found on the river beds of Europe, giving them a natural advantage when applying the skill to combat. Rocks and stones were in ready supply so, whilst spears may have needed repair after a battle, slingers were always well provisioned. Often people of low status in society, and therefore in battle, slingers would typically take up position behind veteran warriors, providing a blanket of slingshots to hamper the enemy when charging. In return, the veterans would use their shields to safeguard the slingers as they unleashed their missiles. Slingshot could be an effective weapon against close enemy formations or cavalry.
Unit Name Fyrd Slingers |
Main Unit Key cha_eng_fyrd_slingers |
Land Unit Key cha_eng_fyrd_slingers |
Naval Unit Key cha_longship_transport |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 200 |
Recruitment Cost 200 |
Upkeep Cost 36 |
40 |
├ Missile Weapon cha_sling |
├ Projectile cha_sling_normal |
├ Missile Damage 40 |
├ Missile Ap Damage 0 |
└ Base Reload Time 10 |
Accuracy 0 |
Range 125 |
Reload 50 |
Rate of Fire 12 |
Ammunition 17 |
Melee Attack 7 |
9 |
├ Melee Weapon cha_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 7 |
7 |
├ Base Defence 2 |
├ Shield cha_archer |
└ Shield Defence 5 |
6 |
├ Armour cha_cloth |
├ Armour Defence 6 |
└ Shield Armour 0 |
100 |
├ Man Entity cha_infantry_very_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 28 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
---|---|
Lv. 0 |
Muster Hall
(cha_bld_barracks_1) Level 0
Barracks
(cha_bld_barracks_2) Level 1
Royal Barracks
(cha_bld_barracks_3) Level 2 |
Faction Availability | |
---|---|
Age of Charlemagne |