Left Panel
menu
HomeHome / Total War: Attila / Kingdom of Mercia (Age of Charlemagne) / Units / Kuyl - Thegn Boatmen
Kuyl - Thegn Boatmen Kingdom of Mercia (Age of Charlemagne)Kingdom of Mercia (Age of Charlemagne) Melee Ship

Kuyl - Thegn Boatmen

Fast, flat-bottomed vessels to both cross the seas and fight upon them.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The findings at Sutton Hoo in 1939 represent some of the largest and most important discoveries of Saxon material ever unearthed. In particular, the discovery of a 27 metre-long ship, dated approximately to the 7th century AD, gives us one of the clearest ideas of the period. A vessel of that length would presumably have been used for both war and trade, although the discovery was a burial ship, dragged uphill from the river with a hold so bursting with treasure it had broken its keel. Saxon ships of the time did have sails for travelling with favourable winds, but always carried banks of oars for better manoeuvrability during combat or to stay close to the coastline.

(Thegn Boatmen)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Kuyl - Thegn Boatmen

Unit Name

Kuyl - Thegn Boatmen

Main Unit Key

cha_eng_longship_thegn_boatmen

Land Unit Key

cha_eng_thegn_boatmen

Naval Unit Key

cha_kuyl

Soldiers

128

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

210

Hull Strength

1800

└ Ship

att_shp_light_longship_melee

Speed

7

Melee Attack

32

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

17

Melee Defence

62

├ Base Defence

37

├ Shield

cha_round

└ Shield Defence

25

Armour

46

├ Armour

cha_mail

├ Armour Defence

46

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_heavy

├ Man Health

100

└ Bonus Hit Points

0

Morale

45

Abilities

Thegn Boatmen
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Use the Whip
    Improved defence and fatigue resistance for a short time at the cost of overexertion.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Kuyl - Thegn Boatmen Lv. 0 Shipwright
Shipwright
(cha_bld_port_military_2)
Level 2
Garrison Buildings
Kuyl - Thegn Boatmen x 1 Shipwright
Shipwright
(cha_bld_port_military_2)
Level 2