

Royal Companions
In the service of their king, these men will go to almost unspeakable lengths, and die for him besides.As retainers of the Anglo-Saxon king, 'thegns' were de-facto noblemen, though in reality they ranked between freemen and those of actual noble blood. These men were, and had always been, warriors, rallying to their king's side during wartime to command the army. Some thegns became more powerful still, being directly involved with the running of the Saxon state in addition to their military duties. Despite this, thegns still formed the backbone of Anglo-Saxon armies and as such were better trained and equipped than the common, levied fyrd. In the past, their equivalent - the 'gesith' - were the tribal leader's personal companions, his stalwart retainers, champions, and defenders on the battlefield. Eventually, following the emergence of the European kingdoms during the Dark Ages, their services were rewarded with lands and titles as a precursor to the concept of fealty and vassalage.
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Unit Name Royal Companions |
Main Unit Key cha_eng_royal_companions |
Land Unit Key cha_eng_royal_companions |
Naval Unit Key cha_longship_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 950 |
Recruitment Cost 100 |
Upkeep Cost 100 |
Melee Attack 46 |
Melee Damage 50 |
├ Melee Weapon cha_spatha_heavy |
├ Melee Base Damage 46 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 21 |
Melee Defence 67 |
├ Base Defence 42 |
├ Shield cha_round |
└ Shield Defence 25 |
Armour 60 |
├ Armour cha_mail_heavy |
├ Armour Defence 60 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity cha_infantry_very_heavy |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 54 |
Abilities
Royal Companions- Shield Wall
The unit moves into a close formation and raises shields.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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Age of Charlemagne |