

Avar Noble Lancers
Joined to their king by blood, these loyal nobles unleash a fearsome charge.Developed from the cavalry skills of their ancestors, lancers were a type of heavy cavalry. Those of the nomadic steppe tribes wore scale armour to protect themselves and their mounts, and used a long lance known as a kontos, which enabled them to deliver devastating charges in a fashion comparable to the deadly cataphract cavalry from the east. Their scale armour was made from horn, or later metal, and allowed its wearers to easily run down their western counterparts. However, lancers were still vulnerable to dense pike or spear-armed formations. Archery provided a solution: sustained volleys from skirmishing foot and horse archers were used to thin and spread out the enemy prior to a devastating, thunderous charge.
![]() |
Unit Name Avar Noble Lancers |
Main Unit Key cha_avar_noble_lancers |
Land Unit Key cha_avar_noble_lancers |
Naval Unit Key cha_longship_transport |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 255 |
Missile Damage 53 |
├ Missile Weapon att_bow_reflex_horse |
├ Projectile att_arrow_reflex_normal_horse |
├ Missile Damage 37 |
├ Missile Ap Damage 16 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 150 |
Reload 25 |
Rate of Fire 5 |
Ammunition 2 |
Melee Attack 45 |
Melee Damage 40 |
├ Melee Weapon cha_lance |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 112 |
Melee Defence 10 |
├ Base Defence 10 |
├ Shield cha_none |
└ Shield Defence 0 |
Armour 54 |
├ Armour cha_lamellar_heavy |
├ Armour Defence 54 |
└ Shield Armour 0 |
Health 150 |
├ Man Entity cha_infantry_heavy |
├ Man Health 100 |
├ Bonus Hit Points 0 |
├ Mount cha_nom_horse_lance_h |
├ Mount Entity cha_horse_heavy |
└ Mount Health 50 |
Morale 54 |
Abilities
Avar Noble Lancers- Wedge
The unit moves into a wedge-shaped attack formation.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Age of Charlemagne |