

Avar Lancers
Armour? It is nothing once the lancers set their targets.Developed from the cavalry skills of their ancestors, lancers were a type of heavy cavalry. Those of the nomadic steppe tribes wore scale armour to protect themselves and their mounts, and used a long lance known as a kontos, which enabled them to deliver devastating charges in a fashion comparable to the deadly cataphract cavalry from the east. Their scale armour was made from horn, or later metal, and allowed its wearers to easily run down their western counterparts. However, lancers were still vulnerable to dense pike or spear-armed formations. Archery provided a solution: sustained volleys from skirmishing foot and horse archers were used to thin and spread out the enemy prior to a devastating, thunderous charge.
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Unit Name Avar Lancers |
Main Unit Key cha_avar_lancers |
Land Unit Key cha_avar_lancers |
Naval Unit Key cha_longship_transport |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 150 |
Missile Damage 53 |
├ Missile Weapon att_bow_reflex_horse |
├ Projectile att_arrow_reflex_normal_horse |
├ Missile Damage 37 |
├ Missile Ap Damage 16 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 150 |
Reload 25 |
Rate of Fire 5 |
Ammunition 2 |
Melee Attack 37 |
Melee Damage 40 |
├ Melee Weapon cha_lance |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 107 |
Melee Defence 2 |
├ Base Defence 2 |
├ Shield cha_none |
└ Shield Defence 0 |
Armour 10 |
├ Armour cha_cloth_helmet |
├ Armour Defence 10 |
└ Shield Armour 0 |
Health 150 |
├ Man Entity cha_infantry_light |
├ Man Health 100 |
├ Bonus Hit Points 0 |
├ Mount cha_nom_horse_lance_l |
├ Mount Entity cha_horse_light |
└ Mount Health 50 |
Morale 34 |
Abilities
Avar Lancers- Wedge
The unit moves into a wedge-shaped attack formation.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
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Mead Hall
(cha_bld_mead_hall_1) Level 0 ![]()
Warrior's Hall
(cha_bld_mead_hall_2) Level 1 ![]()
Champion's Hall
(cha_bld_mead_hall_3) Level 2 |
Garrison Buildings | |
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Mead Hall
(cha_bld_mead_hall_1) Level 0 ![]()
Warrior's Hall
(cha_bld_mead_hall_2) Level 1 ![]()
Champion's Hall
(cha_bld_mead_hall_3) Level 2 |
Faction Availability | |
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Age of Charlemagne |