

Caledonian Axemen
An axe may be crude, but it does the job admirably.Celtic warriors were ideally equipped to hack through even heavily-armoured foes. Their axes took one of two forms: one-handed axes were typical, and the most practical, but two-handed axes were also used. In comparison to swords, axes were cheap to make, and were effective against chainmail, as a blow could still shatter bone and crush the organs beneath the armour. They could also be used to pull aside shields, or hack them apart. Like other Celtic troops, the lightly-armoured axemen relied on their own shields for defence. There was a long tradition, perhaps dating as far back as the Stone Age, of veneration for axes and hammers in Celtic cultures. Although both were associated with strength, axes in particular were used as grave goods and even depicted on coins celebrating victories.
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Unit Name Caledonian Axemen |
Main Unit Key att_cel_caledonian_axemen |
Land Unit Key att_cel_caledonian_axemen |
Naval Unit Key att_lon_heavy_tra_cel |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 575 |
Recruitment Cost 575 |
Upkeep Cost 285 |
Melee Attack 52 |
Melee Damage 32 |
├ Melee Weapon att_axe |
├ Melee Base Damage 16 |
├ Armour-piercing Damage 16 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 10 |
Charge Bonus 37 |
Melee Defence 27 |
├ Base Defence 12 |
├ Shield att_round |
└ Shield Defence 15 |
Armour 38 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 15 |
Health 99 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 9 |
Morale 45 |
Abilities
Caledonian Axemen- Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Hide (grass)
This unit can hide in long grass until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
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Required Technology ![]() ![]() | |
Required Technology ![]() ![]() |
Faction Availability | |
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Grand Campaign |