Dromon Ballista Marauder - Chosen Germanic Naval Archers
When greed and villainy set sail, treachery is never far behind them…Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The word 'dromon' is derived from the Greek word ‘dromao’, which means ‘to run’, and was applied to light, swift vessels built in a variety of forms and sizes. At the very minimum a dromon had a crew of 200; 50 men to the lower bank of oars, 100 on the oars above, and 50 combat marines. It is thought that lateen sails were used rather than square ones, and that for some reason it was armed with a spur at the bow of the ship, rather than a ram. Some were reported to carry pipe-like weapons used to project Greek Fire onto enemy ships.
(Chosen Germanic Naval Archers)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Dromon Ballista Marauder - Chosen Germanic Naval Archers |
Main Unit Key att_shp_ger_chosen_archers_dro_heavy |
Land Unit Key att_mar_ger_chosen_germanic_naval_archers |
Naval Unit Key att_dro_heavy_mis_sco_ger |
Soldiers 156 |
Category Light Ship |
Class Missile Ship |
Custom Battle Cost 775 |
Recruitment Cost 775 |
Upkeep Cost 460 |
45 |
├ Missile Weapon att_bow_composite_shp |
├ Projectile att_arrow_composite_flaming_shp |
├ Missile Damage 45 |
├ Missile Ap Damage 0 |
└ Base Reload Time 21 |
Accuracy 0 |
Range 150 |
Reload 60 |
Rate of Fire 7 |
Ammunition 6 |
800 |
└ Ship att_shp_dromon_missile |
Speed 8 |
Melee Attack 14 |
40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 10 |
10 |
├ Base Defence 10 |
├ Shield att_none |
└ Shield Defence 0 |
10 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 0 |
85 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
└ Bonus Hit Points 10 |
Morale 103 |
Abilities
Chosen Germanic Naval Archers- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Replenish Ammo
During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |