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HomeHome / Total War: Attila / Frankish Separatists (The Last Roman) / Units / Dromon Ballista Marauder - Chosen Germanic Naval Archers
Dromon Ballista Marauder - Chosen Germanic Naval Archers Frankish Separatists (The Last Roman)Frankish Separatists (The Last Roman) Missile Ship

Dromon Ballista Marauder - Chosen Germanic Naval Archers

When greed and villainy set sail, treachery is never far behind them…

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The word 'dromon' is derived from the Greek word ‘dromao’, which means ‘to run’, and was applied to light, swift vessels built in a variety of forms and sizes. At the very minimum a dromon had a crew of 200; 50 men to the lower bank of oars, 100 on the oars above, and 50 combat marines. It is thought that lateen sails were used rather than square ones, and that for some reason it was armed with a spur at the bow of the ship, rather than a ram. Some were reported to carry pipe-like weapons used to project Greek Fire onto enemy ships.

(Chosen Germanic Naval Archers)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Dromon Ballista Marauder - Chosen Germanic Naval Archers

Unit Name

Dromon Ballista Marauder - Chosen Germanic Naval Archers

Main Unit Key

att_shp_ger_chosen_archers_dro_heavy

Land Unit Key

att_mar_ger_chosen_germanic_naval_archers

Naval Unit Key

att_dro_heavy_mis_sco_ger

Soldiers

156

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

775

Recruitment Cost

775

Upkeep Cost

460

Missile Damage

45

├ Missile Weapon

att_bow_composite_shp

├ Projectile

att_arrow_composite_flaming_shp

├ Missile Damage

45

├ Missile Ap Damage

0

└ Base Reload Time

21

Accuracy

0

Range

150

Reload

60

Rate of Fire

7

Ammunition

6

Hull Strength

800

└ Ship

att_shp_dromon_missile

Speed

8

Melee Attack

14

Melee Damage

40

├ Melee Weapon

att_sword

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

10

Melee Defence

10

├ Base Defence

10

├ Shield

att_none

└ Shield Defence

0

Armour

10

├ Armour

att_leather

├ Armour Defence

10

└ Shield Armour

0

Health

85

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

10

Morale

103

Abilities

Chosen Germanic Naval Archers
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Replenish Ammo
    During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Dromon Ballista Marauder - Chosen Germanic Naval Archers Lv. 0 Military Port
Military Port
(bel_bld_all_resources_port_military_4)
Level 4