![Noble Germanic Swordsmen](https://www.honga.net/totalwar/attila/gen_images/unit_icon/attila/att_fact_separatist_germanic_east/att_ger_noble_germanic_swordsmen.png)
![East Germanic Separatists](https://www.honga.net/totalwar/attila/images/attila/flags/eastgermanicseparatists/mon_24.png)
Noble Germanic Swordsmen
A noble name will never perish.Whereas German tribes often fought in a more ordered, organised manner than the Celts, they sometimes adopted their neighbours’ weapons and equipment, either through battle or trade. Celtic armour found its way onto the backs of privileged German warriors, while double-edged longswords were another example of creeping Celtic influence. An iron sword was a prestigious possession, so those who carried them were either of noble blood or were veteran followers. By following a noble, warriors were duty-bound to show dedication and valour. If he fell in combat, the noble’s men were expected to fight to the death. Anyone who survived such a battle was disgraced. Some hanged themselves, unable to live with the shame and dishonour of outliving their battle-lord.
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Unit Name Noble Germanic Swordsmen |
Main Unit Key att_ger_noble_germanic_swordsmen |
Land Unit Key att_ger_noble_germanic_swordsmen |
Naval Unit Key att_lon_heavy_tra_ger |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 425 |
Recruitment Cost 525 |
Upkeep Cost 325 |
Melee Attack 24 |
Melee Damage 40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 14 |
Melee Defence 44 |
├ Base Defence 29 |
├ Shield att_round |
└ Shield Defence 15 |
Armour 38 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 15 |
Health 122 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 32 |
Morale 51 |
Abilities
Noble Germanic Swordsmen- Shield Wall
The unit moves into a close formation and raises shields.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |