

Slavic Horse Raiders
When these men ride to war, they do so for the tribe.Although mounted troops are terrifying and effective as shock cavalry, charging down enemy lines and wreaking havoc, they also performed another, equally important function on the battlefield. Lightly armoured and carrying spears or bows, a unit of fast riding, nimble horsemen were excellent raiding and skirmishing forces. Acting as a screen for the main force, mounted skirmishers could flank and outmanoeuvre the enemy, peppering them with arrow or javelin fire before falling back out of range, sowing chaos and disorder amongst their ranks. More nimble melee cavalry struck the weak points in formations, delivering devastating attacks against lightly-armed and armoured missile troops, then retreating before the enemy could effectively counter-attack.
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Unit Name Slavic Horse Raiders |
Main Unit Key att_slav_horse_raiders |
Land Unit Key att_slav_horse_raiders |
Naval Unit Key att_lon_light_tra_ger |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 625 |
Recruitment Cost 650 |
Upkeep Cost 325 |
Missile Damage 90 |
├ Missile Weapon att_javelin |
├ Projectile att_javelin_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 75 |
Rate of Fire 17 |
Ammunition 7 |
Melee Attack 19 |
Melee Damage 32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 29 |
Melee Defence 34 |
├ Base Defence 19 |
├ Shield att_round |
└ Shield Defence 15 |
Armour 18 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 15 |
Health 192 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
├ Bonus Hit Points 7 |
├ Mount att_ger_germanic_raiders_horse |
├ Mount Entity att_horse_very_light |
└ Mount Health 110 |
Morale 34 |
Abilities
Slavic Horse Raiders- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Attributes
- Campaign Stealth
This unit can move around the campaign map without being seen. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units. - Snipe
This unit remains hidden while firing.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
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Required Technology ![]() ![]() | |
Upgrade | |
Required Technology ![]() ![]() |
Garrison Buildings | |
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Pastures
(att_bld_barbarian_farm_livestock_2) Level 1 ![]()
Livestock Herd
(att_bld_barbarian_farm_livestock_3) Level 2 ![]()
Livestock Pens
(att_bld_barbarian_farm_livestock_4) Level 3 |
Faction Availability | |
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Grand Campaign |