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HomeHome / Total War: Attila / Sclavenians / Units / Slavic Archers
Slavic Archers SclaveniansSclavenians Missile Infantry

Slavic Archers

A loosed arrow is a sharpened eulogy to its target.

In battle, the archer needed to be peerless. His aim had to be unfailingly precise or else he was next to useless - a mere distraction for a determined enemy force. Arrows had great power and impact but, before the development of the bodkin-point arrowhead, if they were aimed even slightly off target, they would bounce off armour rather than pierce it. The bodkin-point was thinner than its broadhead-point counterpart, and was therefore better at piercing mail and some plate armours due to its smaller surface area. Bodkin-pointed arrowheads were used mainly by the Viking Danes but caught on across Europe. However, they didn't eclipse the more common broadhead-point, which were generally better at cutting through flesh and causing serious, mortal wounds.

Slavic Archers

Unit Name

Slavic Archers

Main Unit Key

att_slav_archers

Land Unit Key

att_slav_archers

Naval Unit Key

att_lon_heavy_tra_ger

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

170

Recruitment Cost

250

Upkeep Cost

200

Missile Damage

14

├ Missile Weapon

att_bow_slavs

├ Projectile

poison_arrows

├ Missile Damage

12

├ Missile Ap Damage

2

└ Base Reload Time

60

Accuracy

0

Range

150

Reload

40

Rate of Fire

2

Ammunition

14

Melee Attack

7

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

2

├ Base Defence

2

├ Shield

att_none

└ Shield Defence

0

Armour

3

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

0

Health

80

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

5

Morale

34

Abilities

Slavic Archers
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Military Manoeuvres Cost 30 Upgrade From Slavic Levy Archers
Upgrade
Required Technology Combat at Distance Cost 63 Upgrade To Slavic Hunters
Garrison Buildings
Slavic Archers x 1 Burg
Burg
(att_bld_barbarian_city_major_1)
Level 1
Torp
Torp
(att_bld_barbarian_city_minor_generic_1)
Level 1
Slavic Archers x 3 Small City
Small City
(att_bld_barbarian_city_major_2)
Level 2
Village
Village
(att_bld_barbarian_city_minor_generic_2)
Level 2
Slavic Archers x 4 City
City
(att_bld_barbarian_city_major_3)
Level 3
Large City
Large City
(att_bld_barbarian_city_major_4)
Level 4
Town
Town
(att_bld_barbarian_city_minor_generic_3)
Level 3
Slavic Archers x 5 Fortified Town
Fortified Town
(att_bld_barbarian_city_minor_generic_4)
Level 4