Cavalry Raiders
For those always on the move, raiding is survival.Nomadic melee or shock cavalry struck the weak points in formations, delivering devastating attacks against lightly-armed and armoured missile troops, then retreated before the enemy could effectively counter-attack. Although mounted troops were terrifying and effective as shock cavalry, charging down enemy lines and wreaking havoc, they also performed another, equally important function on the battlefield. Lightly armoured and carrying spears or bows, a unit of fast riding, nimble horsemen made excellent raiding and skirmishing forces. Acting as a screen for their main hosts, mounted skirmishers could flank and outmanoeuvre the enemy, peppering them with arrow or javelin fire before falling back out of range, sowing chaos and disorder amongst their ranks.
Unit Name Cavalry Raiders |
Main Unit Key att_alan_alani_cavalry_raiders |
Land Unit Key att_alan_alani_cavalry_raiders |
Naval Unit Key att_lon_light_tra_hun |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 450 |
Recruitment Cost 450 |
Upkeep Cost 270 |
100 |
├ Missile Weapon att_javelin_heavy |
├ Projectile att_javelin_heavy_normal |
├ Missile Damage 50 |
├ Missile Ap Damage 50 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 80 |
Reload 0 |
Rate of Fire 4 |
Ammunition 8 |
Melee Attack 19 |
40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 30 |
42 |
├ Base Defence 12 |
├ Shield att_round_small |
└ Shield Defence 30 |
8 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 5 |
185 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
├ Bonus Hit Points 0 |
├ Mount att_alan_alani_cavalry_raiders |
├ Mount Entity att_horse_very_light |
└ Mount Health 110 |
Morale 44 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |