

Hirdmen
Brothers in arms, loyal and unflinching in their devotion.Much like the Roman ‘comes’, in the Nordic world the ‘hird’ emerged from the culture of heroic champions flanked by chosen companions. Effectively an armed retinue for a warlord, the word was used both in Old Norse and Old English to mean ‘household’, gradually morphing into ‘housecarl’ or ‘huscarl’ over time, by which point it specifically referred to the royal guard. Within this structure, the ‘hirdman’ was the highest rank and one which carried with it a seat on the king’s council, enabling them to advise their rulers on many aspects of government, not just military matters.
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Unit Name Hirdmen |
Main Unit Key att_nor_hirdmen |
Land Unit Key att_nor_hirdmen |
Naval Unit Key att_lon_heavy_tra_nor |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 400 |
Recruitment Cost 400 |
Upkeep Cost 200 |
Melee Attack 30 |
Melee Damage 40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 15 |
Melee Defence 50 |
├ Base Defence 35 |
├ Shield att_round |
└ Shield Defence 15 |
Armour 38 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 15 |
Health 132 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 42 |
Morale 45 |
Abilities
Hirdmen- Shield Wall
The unit moves into a close formation and raises shields.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |