

Perun's Champions
Perun guides the flow of the cosmos and so too his warriors.During the 1st century AD, the eastern Slavs worshipped a pantheon of five gods known as the 'Quintheism'. These gods held dominion over different aspects of the world (the sun, the sky, the earth etc.). At the head of this pantheon was Perun, a thunder god who wielded an enormous axe (or sometimes a hammer) that returned to his hand when summoned. It is clear that Perun shares similarities with the thunder god Zeus, head of the classical Greek pantheon, as well as Thor and his hammer Mjolnir. Perun was above all other gods - the Slavs declared him the "creator of lightning" and "the only lord of all". In order to invoke his divine protection, his worshippers carved hexagonal symbols known as 'gromoviti znaci' onto the beams and foundations of their homes in the hope that Perun would protect them from lightning storms. Like several gods from other cultures, Perun seems to be derived from 'Perkwunos', a widely worshipped Indo-European thunder god. From Perkwunos comes the Thracian god 'Perkon' and the Hittite god 'Pirwa', as well as the Greek work for 'thunderbolt', 'karaunos'.
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Unit Name Perun's Champions |
Main Unit Key att_slav_peruns_champions |
Land Unit Key att_slav_peruns_champions |
Naval Unit Key att_lon_heavy_tra_ger |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 325 |
Melee Attack 52 |
Melee Damage 40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 14 |
Melee Defence 29 |
├ Base Defence 14 |
├ Shield att_round |
└ Shield Defence 15 |
Armour 45 |
├ Armour att_mail_heavy |
├ Armour Defence 30 |
└ Shield Armour 15 |
Health 143 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 53 |
Morale 51 |
Abilities
Perun's Champions- Shield Wall
The unit moves into a close formation and raises shields. - Unbreakable
The unit's morale cannot be broken for an extended period of time.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
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Required Technology ![]() ![]() | |
Required Technology ![]() ![]() |
Faction Availability | |
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Grand Campaign |