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HomeHome / Total War: Attila / Anteans / Units / Slavic Hunters
Slavic Hunters AnteansAnteans Missile Infantry

Slavic Hunters

What can be used to hunt prey can be applied to tackle man, also.

In battle, the archer needed to be peerless. His aim had to be unfailingly precise or else he was next to useless - a mere distraction for a determined enemy force. Arrows had great power and impact but, before the development of the bodkin-point arrowhead, if they were aimed even slightly off target, they would bounce off armour rather than pierce it. The bodkin-point was thinner than its broadhead-point counterpart, and was therefore better at piercing mail and some plate armours due to its smaller surface area. Bodkin-pointed arrowheads were used mainly by the Viking Danes but caught on across Europe. However, they didn't eclipse the more common broadhead-point, which were generally better at cutting through flesh and causing serious, mortal wounds.

Slavic Hunters

Unit Name

Slavic Hunters

Main Unit Key

att_slav_hunters

Land Unit Key

att_slav_hunters

Naval Unit Key

att_lon_heavy_tra_ger

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

250

Recruitment Cost

300

Upkeep Cost

240

Missile Damage

14

├ Missile Weapon

att_bow_slavs

├ Projectile

poison_arrows

├ Missile Damage

12

├ Missile Ap Damage

2

└ Base Reload Time

60

Accuracy

0

Range

150

Reload

40

Rate of Fire

2

Ammunition

15

Melee Attack

10

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

5

Melee Defence

5

├ Base Defence

5

├ Shield

att_none

└ Shield Defence

0

Armour

3

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

0

Health

82

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

7

Morale

34

Abilities

Slavic Hunters
  • Stealth of the Hunter
    Like the wolf, we stalk our enemies before the deathblow. Gives increased range to Slavic missile units for a short period of time.
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Combat at Distance Cost 63 Upgrade From Slavic Archers
Required Technology Combat at Distance Cost 63 Upgrade From Slavic Levy Archers
Garrison Buildings
Slavic Hunters x 1 Burg
Burg
(att_bld_barbarian_city_major_1)
Level 1
Torp
Torp
(att_bld_barbarian_city_minor_generic_1)
Level 1
Slavic Hunters x 3 Small City
Small City
(att_bld_barbarian_city_major_2)
Level 2
Village
Village
(att_bld_barbarian_city_minor_generic_2)
Level 2
Slavic Hunters x 4 City
City
(att_bld_barbarian_city_major_3)
Level 3
Large City
Large City
(att_bld_barbarian_city_major_4)
Level 4
Town
Town
(att_bld_barbarian_city_minor_generic_3)
Level 3
Slavic Hunters x 5 Fortified Town
Fortified Town
(att_bld_barbarian_city_minor_generic_4)
Level 4