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Conquerors Kingdom of Mercia (Age of Charlemagne)Kingdom of Mercia (Age of Charlemagne) Military Tier 4

Conquerors

It's a short leap from conqueror to deity.

The early Middle Ages was a time defined by fledgling European nations, attempting to find purchase in a world still trying to drag itself out of the chaos of the Dark Ages. The Lombards, Saxons and Avars wanted to make a safe home for their people, yet the Franks under Charlemagne were dogmatic about expanding and spreading their culture and religion across the world. Charlemagne, though a conqueror, was unusually (for the time) concerned with the welfare and wellbeing of his subjects, enacting sweeping educational, administrative and religious reform aimed at educating and healing local communities. He extended this policy to his conquered territories, as long as they abandoned paganism and embraced Christianity as their faith. Broadly the same policy was enacted by the Umayyad Caliphate, although they were notably far more tolerant of other faiths amongst their conquered peoples than Charlemagne. As a counterpoint to this, the Viking excursions and raids across the northern European shores and the British Isles were concerned not with the sentiments of the local populace, but only with the personal gain and glory of the Vikings. They, too, were looking for a place to settle and call home, but they cared little for the people they displaced in order to do so.

Conquerors

Node Set

Military Tier 4

research_points

0

cost_per_round

0

Effects

Raiding income: +20% (faction_to_force_own_unseen)
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